Animate Objects
2024 Rules
- Level & School
- 5th-level transmutation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Artificer, Bard, Sorcerer, Wizard
- Source
- Player's Handbook (2024)
Objects animate at your command. Choose a number of nonmagical objects within range that aren't being worn or carried, aren't fixed to a surface, and aren't Gargantuan. The maximum number of objects is equal to your spellcasting ability modifier; for this number, a Medium or smaller target counts as one object, a Large target counts as two, and a Huge target counts as three.
Each target animates, sprouts legs, and becomes a Construct that uses the Animated Object stat block; this creature is under your control until the spell ends or until it is reduced to 0 Hit Points. Each creature you make with this spell is an ally to you and your allies. In combat, it shares your Initiative count and takes its turn immediately after yours.
Until the spell ends, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any of them at the same time, issuing the same command to each one). If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. When the creature drops to 0 Hit Points, it reverts to its object form, and any remaining damage carries over to that form.
Using a Higher-Level Spell Slot. The creature's Slam damage increases by 1d4 (Medium or smaller), 1d6 (Large), or 1d12 (Huge) for each spell slot level above 5.
2014 Rules
- Level & School
- 5th-level transmutation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Artificer, Bard, Sorcerer, Wizard
- Source
- Player's Handbook (2014)
Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.
As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
Animated Object Statistics
| Size | HP | AC | Attack | Str | Dex |
|---|---|---|---|---|---|
| Tiny | 20 | 18 | +8 to hit, 1d4 + 4 damage | 1d20 - 3 | 1d20 + 4 |
| Small | 25 | 16 | +6 to hit, 1d8 + 2 damage | 1d20 - 2 | 1d20 + 2 |
| Medium | 40 | 13 | +5 to hit, 2d6 + 1 damage | 1d20 | 1d20 + 1 |
| Large | 50 | 10 | +6 to hit, 2d10 + 2 damage | 1d20 + 2 | 1d20 |
| Huge | 80 | 10 | +8 to hit, 2d12 + 4 damage | 1d20 + 4 | 1d20 - 3 |
An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form.
Using a Higher-Level Spell Slot. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.
Animate Objects 5.5e 2024 vs. 5e 2014 edition differences
Animate Objects popularity
How popular is Animate Objects? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- #2 picked level 5 Artificer spell
- Top 10% of all level 5 spells
- Top 25% picked level 5 Wizard spell
- Top 25% picked level 5 Sorcerer spell
- Top 25% picked level 5 Bard spell
- Top 50% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Animate Objects
Animate Dead 3rd-level necromancy
This spell likewise raises multiple combat-capable servants and requires the caster to manage their actions.
Players prefer Animate Objects over Animate Dead
Giant Insect 4th-level conjuration
Both provide a temporary allied creature that occupies the battlefield and adds a separate source of attacks.
Players prefer Animate Objects over Giant Insect
Summon Construct 4th-level conjuration
A construct ally appears for an extended duration and fights under the caster's direction.
Players prefer Animate Objects over Summon Construct
Tiny Servant 3rd-level transmutation
It uses transmutation to give an inanimate object a lasting animated servant form.
Players prefer Animate Objects over Tiny Servant
Danse Macabre 5th-level necromancy
Both turn available bodies or objects into several temporary allies whose actions expand the caster's combat presence.
Players prefer Animate Objects over Danse Macabre
Conjure Constructs 3rd-level conjuration
It creates multiple controllable constructs that contribute extra attacks and actions during combat.
Players prefer Animate Objects over Conjure Constructs