Conjure Constructs
2024 Rules
- Level & School
- 3rd-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a brass cog)
- Duration
- Concentration, 10 minutes
- Classes
- Wizard
- Source
- Forgotten Realms: Heroes of Faerûn
You conjure a group of intangible, orderly spirits that appear as a Medium group of modrons or other Constructs in an unoccupied space you can see within range. The spirits last for the duration. When you cast this spell and as a Magic action on subsequent turns, you can command the spirits to target one creature or object you can see within 5 feet of the spirits and create one of the following effects:
- Clockwork Force. The target makes a Dexterity saving throw, taking 3d6 Force damage on a failed save or half as much damage on a successful one.
- Orderly Ward. The target gains Temporary Hit Points equal to 1d6 plus your spellcasting ability modifier.
When you move on your turn, you can also move the spirits up to 30 feet to an unoccupied space you can see.
Using a Higher-Level Spell Slot. The damage and Temporary Hit Points both increase by 1d6 for each spell slot level above 3.
Conjure Constructs 5.5e 2024 vs. 5e 2014 edition differences
Conjure Constructs is a new spell for the 2024 edition.
Conjure Constructs popularity
How popular is Conjure Constructs? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 25% of all 5e spells
- Bottom 25% picked level 3 Wizard spell
- Bottom 10% of all level 3 spells
Read about how this popularity data is calculated.
Spells similar to Conjure Constructs
Conjure Celestial 7th-level conjuration
The spell combines a lasting summoned presence with repeated damage and restorative benefits, though it operates at a much higher level.
Players prefer Conjure Celestial over Conjure Constructs
Call Lightning 3rd-level conjuration
Both are 3rd-level wizard- or druid-style concentration spells lasting up to 10 minutes and use later actions for repeatable ranged damage.
Players prefer Call Lightning over Conjure Constructs
Conjure Animals 3rd-level conjuration
Like the target, it creates a persistent conjured group that can repeatedly contribute damage while requiring concentration.
Players prefer Conjure Animals over Conjure Constructs
Conjure Woodland Beings 4th-level conjuration
This is another sustained conjuration that delivers force damage through summoned beings and rewards spending actions across several turns.
Players prefer Conjure Woodland Beings over Conjure Constructs
Flaming Sphere 2nd-level conjuration
A movable conjured effect remains in play while the caster uses subsequent actions to deal damage near a chosen position.
Players prefer Flaming Sphere over Conjure Constructs
Summon Construct 4th-level conjuration
Its construct-themed summoned creature and concentration-based battlefield presence closely match the target's flavor and tactical role.
Players prefer Summon Construct over Conjure Constructs