Conjure Constructs

A
Damage

Conjure Constructs is a Damage spell. Damage spells focus on dealing harm to enemies.

See all Damage spells →
spell that conjures modron spirits and uses your
Magic action

Conjure Constructs is a Action Economy spell. Action Economy spells grant you more choices on future turns.

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to blast foes or grant
Healing

Conjure Constructs is a Healing spell.

See all Healing spells →
.

2024 Rules

Level & School
3rd-level conjuration
Casting Time
Action
Range
60 feet
Components
V, S, M (a brass cog)
Duration
Concentration, up to 10 minutes
Classes
Wizard

You conjure a group of intangible, orderly spirits that appear as a Medium group of modrons or other Constructs in an unoccupied space you can see within range. The spirits last for the duration.

When you cast this spell and as a Magic action on subsequent turns, you can command the spirits to target one creature or object you can see within 5 feet of the spirits and create one of the following effects:

Clockwork Force. The target makes a Dexterity saving throw, taking 3d6 Force damage on a failed save or half as much damage on a successful one.

Orderly Ward. The target gains Temporary Hit Points equal to 1d6 plus your spellcasting ability modifier.

Using a Higher-Level Spell Slot. The damage and Temporary Hit Points both increase by 1d6 for each spell slot level above 3.

Conjure Constructs 5.5e 2024 vs. 5e 2014 edition differences

Conjure Constructs is a new spell for the 2024 edition.

Conjure Constructs popularity

How popular is Conjure Constructs? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.

Spells similar to Conjure Constructs

Conjure Constructs is featured in