Conjure Constructs

  • Level & School
    3rd-level conjuration
  • Casting Time
    Action
  • Range
    60 feet
  • Components
    V, S, M (a brass cog)
  • Duration
    Concentration, up to 10 minutes
  • Classes
    Wizard

You conjure a group of intangible, orderly spirits that appear as a Medium group of modrons or other Constructs in an unoccupied space you can see within range. The spirits last for the duration.

When you cast this spell and as a Magic action on subsequent turns, you can command the spirits to target one creature or object you can see within 5 feet of the spirits and create one of the following effects:

Clockwork Force. The target makes a Dexterity saving throw, taking 3d6 Force damage on a failed save or half as much damage on a successful one.

Orderly Ward. The target gains Temporary Hit Points equal to 1d6 plus your spellcasting ability modifier.

Using a Higher-Level Spell Slot. The damage and Temporary Hit Points both increase by 1d6 for each spell slot level above 3.

Conjure Constructs is a new spell for the 2024 edition