Awaken
2024 Rules
- Level & School
- 5th-level transmutation
- Casting Time
- 8 hours
- Range
- Touch
- Components
- V, S, M (an agate worth 1,000+ GP, which the spell consumes)
- Duration
- Instantaneous
- Classes
- Bard, Druid
You spend the casting time tracing magical pathways within a precious gemstone, and then touch the target. The target must be either a Beast or Plant creature with an Intelligence of 3 or less or a natural plant that isn't a creature. The target gains an Intelligence of 10 and the ability to speak one language you know. If the target is a natural plant, it becomes a Plant creature and gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. The DM chooses statistics appropriate for the awakened Plant, such as the statistics for the Awakened Shrub or Awakened Tree in the Monster Manual.
The awakened target has the Charmed condition for 30 days or until you or your allies deal damage to it. When that condition ends, the awakened creature chooses its attitude toward you.
2014 Rules
- Level & School
- 5th-level transmutation
- Casting Time
- 8 hours
- Range
- Touch
- Components
- V, S, M (an agate worth at least 1,000 gp, which the spell consumes)
- Duration
- Instantaneous
- Classes
- Bard, Druid
After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.
The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
Awaken 5.5e 2024 vs. 5e 2014 edition differences
Awaken popularity
Awaken is a seldom chosen level 5 spell. Choosing it adds a unique option to your spellbook.
- Bottom 25% level 5 Bard spell
- Bottom 25% level 5 Druid spell
Spells similar to Awaken
Conjure Animals 3rd-level conjuration
Both create or enlist creatures to aid you in the field and are often used by druids for companion- or summon-style tactics.
Animate Objects 5th-level transmutation
This spell likewise animates non-sentient things to act on your behalf, turning inert targets into active allies for a significant duration.
Find Familiar 1st-level conjuration
Like Awaken, it gives you a lasting creature companion with utility and social value, and players often pick it for similar roleplaying and support reasons.
Animal Friendship 1st-level enchantment
Both spells are ways to gain the goodwill of beasts and rely on social interaction with non‑humanoid creatures rather than pure damage or control.
Speak with Animals 1st-level divination
Awaken and this spell both focus on communication with animals, enabling social interaction and roleplaying opportunities with non‑human creatures.