Awaken

  • Level & School
    5th-level transmutation
  • Casting Time
    8 hours
  • Range
    Touch
  • Components
    V, S, M (an agate worth 1,000+ GP, which the spell consumes)
  • Duration
    Instantaneous
  • Classes
    Bard, Druid

You spend the casting time tracing magical pathways within a precious gemstone, and then touch the target. The target must be either a Beast or Plant creature with an Intelligence of 3 or less or a natural plant that isn't a creature. The target gains an Intelligence of 10 and the ability to speak one language you know. If the target is a natural plant, it becomes a Plant creature and gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. The DM chooses statistics appropriate for the awakened Plant, such as the statistics for the Awakened Shrub or Awakened Tree in the Monster Manual.

The awakened target has the Charmed condition for 30 days or until you or your allies deal damage to it. When that condition ends, the awakened creature chooses its attitude toward you.

Awaken 5e 2024 vs. 2014 edition differences

The 2024 version clarifies that natural plants become Plant creatures and specifies that damage dealt by allies ends the Charmed condition, whereas the 2014 version states harm by you or your companions. The 2024 version explicitly states the target can be a non-creature plant, and the description of the statistics is more precise.