Contact Other Plane
2024 Rules
- Level & School
- 5th-level divination
- Casting Time
- 1 minute or Ritual
- Range
- Self
- Components
- V
- Duration
- 1 minute
- Classes
- Warlock, Wizard
- Source
- Player's Handbook (2024)
You mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane. Contacting this otherworldly intelligence can break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.
On a failed save, you take 6d6 Psychic damage and have the Incapacitated condition until you finish a Long Rest. A Greater Restoration spell cast on you ends this effect.
2014 Rules
- Level & School
- 5th-level divination
- Casting Time
- 1 minute or Ritual
- Range
- Self
- Components
- V
- Duration
- 1 minute
- Classes
- Warlock, Wizard
- Source
- Player's Handbook (2014)
You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.
On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.
Contact Other Plane 5.5e 2024 vs. 5e 2014 edition differences
How popular is Contact Other Plane in 5e?
Contact Other Plane is the #15 most popular level 5 spell (of 68) and the #7 most picked level 5 Wizard spell (of 46).
Among level 5 spells, Contact Other Plane ranks just below Legend Lore and just above Dominate Person in popularity.
- #287 (of 567) most popular 5e spell
- #15 (of 68) most popular level 5 spell
- #7 (of 46) most picked level 5 Wizard spell
- #3 (of 17) most picked level 5 Warlock spell
Read about how this popularity data is calculated.
Spells similar to Contact Other Plane
Commune 5th-level divination
Like the target, it is a fifth-level ritual that questions a powerful otherworldly entity for brief, direct answers.
Players prefer Commune over Contact Other Plane
Scrying 5th-level divination
The spells share a fifth-level divination focus, with Scrying gathering information remotely instead of through spoken questions.
Players prefer Contact Other Plane over Scrying
Divination 4th-level divination
Both are ritual divinations centered on receiving guidance or factual answers from a supernatural source.
Players prefer Contact Other Plane over Divination
Legend Lore 5th-level divination
This fifth-level wizard divination also serves as a high-level way to uncover important information about people, places, and objects.
Players prefer Contact Other Plane over Legend Lore
Speak with Dead 3rd-level necromancy
It similarly obtains limited answers by communicating with an unusual or deceased intelligence.
Players prefer Contact Other Plane over Speak with Dead
Dream 5th-level illusion
Warlocks and wizards can use both spells for psychic communication across extraordinary distances, though Dream is more message-oriented.
Players prefer Contact Other Plane over Dream