Scrying
2024 Rules
- Level & School
- 5th-level divination
- Casting Time
- 10 minute
- Range
- Self
- Components
- V, S, M (a focus worth 1,000+ GP, such as a crystal ball, mirror, or water-filled font)
- Duration
- Concentration, 10 minutes
- Classes
- Bard, Cleric, Druid, Warlock, Wizard
- Source
- Player's Handbook (2024)
You can see and hear a creature you choose that is on the same plane of existence as you. The target makes a Wisdom saving throw, which is modified (see the tables below) by how well you know the target and the sort of physical connection you have to it. The target doesn't know what it is making the save against, only that it feels uneasy.
| Your Knowledge of the Target Is... | Save Modifier |
|---|---|
| Secondhand (heard of the target) | +5 |
| Firsthand (met the target) | +0 |
| Extensive (know the target well) | -5 |
| You Have the Target's... | Save Modifier |
|---|---|
| Picture or other likeness | -2 |
| Garment or other possession | -4 |
| Body part, lock of hair, or bit of nail | -10 |
On a successful save, the target isn't affected, and you can't use this spell on it again for 24 hours.
On a failed save, the spell creates an Invisible, intangible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. If something can see the sensor, it appears as a luminous orb about the size of your fist.
Instead of targeting a creature, you can target a location you have seen. When you do so, the sensor appears at that location and doesn't move.
2014 Rules
- Level & School
- 5th-level divination
- Casting Time
- 10 minute
- Range
- Self
- Components
- V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water)
- Duration
- Concentration, 10 minutes
- Classes
- Bard, Cleric, Druid, Warlock, Wizard
- Source
- Player's Handbook (2014)
You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.
Knowledge of Target
| Knowledge | Save Modifier |
|---|---|
| Secondhand (you have heard of the target) | +5 |
| Firsthand (you have met the target) | +0 |
| Familiar (you know the target well) | -5 |
Connection to Target
| Connection | Save Modifier |
|---|---|
| Likeness or picture | -2 |
| Possession or garment | -4 |
| Body part, lock of hair, bit of nail, or the like | -10 |
On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.
On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist.
Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.
Scrying 5.5e 2024 vs. 5e 2014 edition differences
Scrying popularity
How popular is Scrying? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 10% of all level 5 spells
- Top 50% picked level 5 Warlock spell
- Top 50% picked level 5 Wizard spell
- Top 50% of all 5e spells
- Bottom 50% picked level 5 Bard spell
- Bottom 50% picked level 5 Druid spell
- Bottom 25% picked level 5 Cleric spell
Read about how this popularity data is calculated.
Spells similar to Scrying
Arcane Eye 4th-level divination
Like Scrying, it creates a remote magical sensor for observing places beyond the caster's immediate vicinity.
Players prefer Arcane Eye over Scrying
Contact Other Plane 5th-level divination
It matches Scrying's high-level Divination theme and uses a saving throw while gathering information unavailable through ordinary senses.
Players prefer Contact Other Plane over Scrying
Clairvoyance 3rd-level divination
Both are concentration-based Divination spells that provide extended visual and auditory surveillance through a distant sensor.
Players prefer Clairvoyance over Scrying
Legend Lore 5th-level divination
A fifth-level Divination used for significant remote intelligence gathering, especially when knowledge of a person or place is the goal.
Players prefer Scrying over Legend Lore
Locate Creature 4th-level divination
Both focus on finding and monitoring a specific creature over a substantial duration, though this spell provides less detailed observation.
Players prefer Scrying over Locate Creature
Project Image 7th-level illusion
This spell also lets the caster perceive and interact with events far away through a magically projected presence.
Players prefer Scrying over Project Image