Create Homunculus
2014 Rules
- Level & School
- 6th-level transmutation
- Casting Time
- 1 hour
- Range
- Touch
- Components
- V, S, M (clay, ash, and mandrake root, all of which the spell consumes, and a jewel-encrusted dagger worth at least 1,000 gp)
- Duration
- Instantaneous
- Classes
- Wizard
- Source
- Xanathar's Guide to Everything
While speaking an intricate incantation, you cut yourself with a jewel-encrusted dagger, taking 2d4 piercing damage that can't be reduced in any way. You then drip your blood on the spell's other components and touch them, transforming them into a special construct called a homunculus.
The statistics of the homunculus are in the Monster Manual. It is your faithful companion, and it dies if you die. Whenever you finish a long rest, you can spend up to half your Hit Dice if the homunculus is on the same plane of existence as you. When you do so, roll each die and add your Constitution modifier to it. Your hit point maximum is reduced by the total, and the homunculus's hit point maximum and current hit points are both increased by it. This process can reduce you to no lower than 1 hit point, and the change to your and the homunculus's hit points ends when you finish your next long rest. The reduction to your hit point maximum can't be removed by any means before then, except by the homunculus's death.
You can have only one homunculus at a time. If you cast this spell while your homunculus lives, the spell fails.
Create Homunculus 5.5e 2024 vs. 5e 2014 edition differences
Create Homunculus is currently only available in the 2014 edition.
Create Homunculus popularity
How popular is Create Homunculus? It is one of the rarest spells in the game, and is chosen less than other options when available. This spell is for the most unconventional spellcasters only.
- Bottom 50% picked level 6 Wizard spell
- Bottom 25% of all level 6 spells
- Bottom 10% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Create Homunculus
Homunculus Servant 2nd-level conjuration
This is the closest thematic match, creating a homunculus companion whose independent actions support its master.
Players prefer Homunculus Servant over Create Homunculus
Create Undead 6th-level necromancy
It permanently creates obedient supernatural minions through an instantaneous casting, though its undead nature and potential for multiple creatures make it less exact.
Players prefer Create Undead over Create Homunculus
Simulacrum 7th-level illusion
Both spells permanently produce a loyal duplicate or companion that expands the wizard's capabilities beyond their own actions.
Players prefer Simulacrum over Create Homunculus
Create Magen 7th-level transmutation
Like Create Homunculus, it is a wizard-only transmutation that instantly creates a lasting magical creature and grants the caster an additional acting ally.
Players prefer Create Magen over Create Homunculus
Summon Construct 4th-level conjuration
A wizard uses it to call forth a construct ally that remains active for an extended period and contributes its own actions in combat.
Players prefer Summon Construct over Create Homunculus
Tiny Servant 3rd-level transmutation
The spell transforms an object into a small obedient magical servant, offering a similar way to gain an autonomous helper.
Players prefer Tiny Servant over Create Homunculus