Investiture of Wind

2014 Rules

Level & School
6th-level transmutation
Casting Time
Action
Range
Self
Components
V, S
Duration
Concentration, 10 minutes
Classes
Druid, Sorcerer, Warlock, Wizard
Source
Xanathar's Guide to Everything

Until the spell ends, wind whirls around you, and you gain the following benefits:

  • Ranged weapon attacks made against you have disadvantage on the attack roll.
  • You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it.
  • You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.

Investiture of Wind 5e 2014 edition

Investiture of Wind is currently only available in the 2014 edition.