Investiture of Wind
2014 Rules
- Level & School
- 6th-level transmutation
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Druid, Sorcerer, Warlock, Wizard
- Source
- Xanathar's Guide to Everything
Until the spell ends, wind whirls around you, and you gain the following benefits:
- Ranged weapon attacks made against you have disadvantage on the attack roll.
- You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it.
- You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.
Investiture of Wind 5.5e 2024 vs. 5e 2014 edition differences
Investiture of Wind is currently only available in the 2014 edition.
Investiture of Wind popularity
How popular is Investiture of Wind? It is one of the rarest spells in the game, and it is almost never chosen when available. This spell is virtually unheard of in most campaigns, but you can change that.
- Bottom 10% of all level 6 spells
- Bottom 10% of all 5e spells
- Bottom 10% picked level 6 Druid spell
- Bottom 10% picked level 6 Sorcerer spell
- Bottom 10% picked level 6 Warlock spell
- Bottom 10% picked level 6 Wizard spell
Read about how this popularity data is calculated.
Spells similar to Investiture of Wind
Wind Walk 6th-level transmutation
This one shares the airy theme and grants dramatic aerial travel, making it a close match for the flight-focused half of the spell.
Players prefer Wind Walk over Investiture of Wind
Control Winds 5th-level transmutation
Both spells are all about shaping air to influence movement and positioning, with a strong wind-based battlefield feel.
Players prefer Control Winds over Investiture of Wind
Warding Wind 2nd-level evocation
It also surrounds you with swirling air and makes ranged attacks against you harder, while nudging enemies around the battlefield.
Players prefer Warding Wind over Investiture of Wind
Investiture of Ice 6th-level transmutation
It belongs to the same elemental investiture cycle, sits at the same level, and gives you a similar self-buff that changes how you fight.
Players prefer Investiture of Ice over Investiture of Wind
Investiture of Flame 6th-level transmutation
Like the target spell, it is a 6th-level self-centered transmutation that lets you keep moving while turning your body into an ongoing threat.