Investiture of Wind
2014 Rules
- Level & School
- 6th-level transmutation
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Druid, Sorcerer, Warlock, Wizard
- Source
- Xanathar's Guide to Everything
Until the spell ends, wind whirls around you, and you gain the following benefits:
- Ranged weapon attacks made against you have disadvantage on the attack roll.
- You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it.
- You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.
Investiture of Wind 5.5e 2024 vs. 5e 2014 edition differences
Investiture of Wind is currently only available in the 2014 edition.
How popular is Investiture of Wind in 5e?
Investiture of Wind is the #46 most popular level 6 spell (of 52) and the #14 most picked level 6 Warlock spell (of 15).
Among level 6 spells, Investiture of Wind ranks just below Soul Cage and just above Create Homunculus in popularity.
- #564 (of 580) most popular 5e spell
- #46 (of 52) most popular level 6 spell
- #14 (of 15) most picked level 6 Warlock spell
- #18 (of 19) most picked level 6 Druid spell
- #20 (of 21) most picked level 6 Sorcerer spell
- #34 (of 35) most picked level 6 Wizard spell
Read about how this popularity data is calculated and see Investiture of Wind visualized with all 5e spells.
Spells similar to Investiture of Wind
Storm Sphere 4th-level evocation
This concentration spell repeatedly deals bludgeoning damage over an area and offers strong battlefield pressure through an ongoing storm.
Players prefer Storm Sphere over Investiture of Wind
Whirlwind 7th-level evocation
It delivers sustained bludgeoning effects across a battlefield while pushing or repositioning creatures, though it lacks the target's personal flight.
Players prefer Whirlwind over Investiture of Wind
Investiture of Flame 6th-level transmutation
It shares the same sixth-level, self-targeted transmutation format, granting defensive benefits while spending actions on repeated area damage.
Players prefer Investiture of Flame over Investiture of Wind
Control Winds 5th-level transmutation
Both are concentration-based wind transmutations available to druids, sorcerers, and wizards that reshape combat space and influence movement.
Players prefer Control Winds over Investiture of Wind
Investiture of Ice 6th-level transmutation
Like the target, this spell is a ten-minute concentration transformation that combines personal protection with recurring area attacks.
Players prefer Investiture of Ice over Investiture of Wind
Investiture of Stone 6th-level transmutation
The spell belongs to the same Investiture suite and uses an identical sixth-level self-buff framework with defensive and movement benefits.
Players prefer Investiture of Wind over Investiture of Stone