Mirage Arcane
2024 Rules
- Level & School
- 7th-level illusion
- Casting Time
- 10 minutes
- Range
- Sight
- Components
- V, S
- Duration
- 10 days
- Classes
- Bard, Druid, Wizard
You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other rough or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.
Similarly, you can alter the appearance of structures or add them where none are present. The spell doesn't disguise, conceal, or add creatures.
The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell's area disappears immediately.
Creatures with Truesight can see through the illusion to the terrain's true form; however, all other elements of the illusion remain, so while the creature is aware of the illusion's presence, the creature can still physically interact with the illusion.
2014 Rules
- Level & School
- 7th-level illusion
- Casting Time
- 10 minutes
- Range
- Sight
- Components
- V, S
- Duration
- 10 days
- Classes
- Bard, Druid, Wizard
You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.
Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn't disguise, conceal, or add creatures.
The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain (or vice versa) or otherwise impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell's area disappears immediately.
Creatures with truesight can see through the illusion to the terrain's true form; however, all other elements of the illusion remain, so while the creature is aware of the illusion's presence, the creature can still physically interact with the illusion.
Mirage Arcane 5.5e 2024 vs. 5e 2014 edition differences
Spells similar to Mirage Arcane
Hallucinatory Terrain 4th-level illusion
It also makes large areas of ground and features appear and feel like something else, including changing perceived traversability, but at a lower level and shorter duration.
Programmed Illusion 6th-level illusion
Both create complex, multi-sensory illusions that can persist for a long time and be used to shape how people interact with an area.
Guards and Wards 6th-level abjuration
This spell shapes and defends a locale for an extended period, serving a similar long-term territorial and battlefield-shaping purpose.
Move Earth 6th-level transmutation
Although it physically alters terrain rather than illusorily, it fills the same tactical niche of changing how terrain affects movement and encounters.
Control Weather 8th-level transmutation
It modifies large-scale environmental conditions to influence travel and encounters over long durations, making it a similar strategic utility option.