Divine Word
- Level & School
- 7th-level evocation
- Casting Time
- Bonus action
- Range
- 30 feet
- Components
- V
- Duration
- Instantaneous
- Classes
- Cleric
You utter a word imbued with power from the Upper Planes. Each creature of your choice in range makes a Charisma saving throw. On a failed save, a target that has 50 Hit Points or fewer suffers an effect based on its current Hit Points, as shown in the Divine Word Effects table. Regardless of its Hit Points, a Celestial, an Elemental, a Fey, or a Fiend target that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to the current plane for 24 hours by any means short of a Wish spell.
| Hit Points | Effect |
|---|---|
| 0–20 | The target dies. |
| 21–30 | The target has the Blinded, Deafened, and Stunned conditions for 1 hour. |
| 31–40 | The target has the Blinded and Deafened conditions for 10 minutes. |
| 41–50 | The target has the Deafened condition for 1 minute |
- Level & School
- 7th-level evocation
- Casting Time
- Bonus action
- Range
- 30 feet
- Components
- V
- Duration
- Instantaneous
- Classes
- Cleric
You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:
50 hit points or fewer: deafened for 1 minute
40 hit points or fewer: deafened and blinded for 10 minutes
30 hit points or fewer: blinded, deafened, and stunned for 1 hour
20 hit points or fewer: killed instantly Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a wish spell.
Divine Word 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version replaces the hit point thresholds and effects with a table, clarifies that targets of 50 hit points or fewer suffer effects based on current HP, and explicitly states the effects for each range. The 2014 version uses a tiered approach with specific effects at fixed HP thresholds.