Divine Word
2024 Rules
- Level & School
- 7th-level evocation
- Casting Time
- Bonus action
- Range
- 30 feet
- Components
- V
- Duration
- Instantaneous
- Classes
- Cleric
- Source
- Player's Handbook (2024)
You utter a word imbued with power from the Upper Planes. Each creature of your choice in range makes a Charisma saving throw. On a failed save, a target that has 50 Hit Points or fewer suffers an effect based on its current Hit Points, as shown in the Divine Word Effects table. Regardless of its Hit Points, a Celestial, an Elemental, a Fey, or a Fiend target that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to the current plane for 24 hours by any means short of a Wish spell.
Divine Word Effects
| Hit Points | Effect |
|---|---|
| 0-20 | The target dies. |
| 21-30 | The target has the Blinded, Deafened, and Stunned conditions for 1 hour. |
| 31-40 | The target has the Blinded and Deafened conditions for 10 minutes. |
| 41-50 | The target has the Deafened condition for 1 minute. |
2014 Rules
- Level & School
- 7th-level evocation
- Casting Time
- Bonus action
- Range
- 30 feet
- Components
- V
- Duration
- Instantaneous
- Classes
- Cleric
- Source
- Player's Handbook (2014)
You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:
- 50 hit points or fewer: deafened for 1 minute
- 40 hit points or fewer: deafened and blinded for 10 minutes
- 30 hit points or fewer: blinded, deafened, and stunned for 1 hour
- 20 hit points or fewer: killed instantly
Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a wish spell.
Divine Word 5.5e 2024 vs. 5e 2014 edition differences
Divine Word popularity
How popular is Divine Word? It is one of the rarest spells in the game, but is often chosen over other options when available. This spell is a rare and unique offering.
- Bottom 50% picked level 7 Cleric spell
- Bottom 10% of all level 7 spells
- Bottom 10% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Divine Word
Banishment 4th-level abjuration
Both use a saving throw to remove one or more creatures from the battlefield, with especially potent effects against extraplanar beings.
Players prefer Banishment over Divine Word
Power Word Kill 9th-level enchantment
Both are instantaneous verbal effects that can kill a creature outright when its Hit Points fall below a specific threshold.
Players prefer Power Word Kill over Divine Word
Plane Shift 7th-level conjuration
The spell can forcibly send an unwilling creature to another plane, closely matching Divine Word's banishment effect against extraplanar targets.
Players prefer Divine Word over Plane Shift
Eyebite 6th-level necromancy
Both are high-level control spells that use failed saving throws to inflict debilitating conditions, including incapacitation.
Players prefer Divine Word over Eyebite
Power Word Stun 8th-level enchantment
Its defining effect is also a powerful spoken command that inflicts a major disabling condition without relying on damage.
Players prefer Divine Word over Power Word Stun
Symbol 7th-level abjuration
This high-level cleric spell can affect multiple creatures with a save and impose severe incapacitating or lethal consequences.
Players prefer Divine Word over Symbol