Rope Trick
2024 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a segment of rope)
- Duration
- 1 hour
- Classes
- Wizard
You touch a rope. One end of it hovers upward until the rope hangs perpendicular to the ground or the rope reaches a ceiling. At the rope's upper end, an Invisible 3-foot-by-5-foot portal opens to an extradimensional space that lasts until the spell ends. That space can be reached by climbing the rope, which can be pulled into or dropped out of it.
The space can hold up to eight Medium or smaller creatures. Attacks, spells, and other effects can't pass into or out of the space, but creatures inside it can see through the portal. Anything inside the space drops out when the spell ends.
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (powdered corn extract and a twisted loop of parchment)
- Duration
- 1 hour
- Classes
- Wizard
You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.
The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.
Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope.
Anything inside the extradimensional space drops out when the spell ends.
Rope Trick 5.5e 2024 vs. 5e 2014 edition differences
Rope Trick popularity
Rope Trick is a seldom chosen level 2 spell. Choosing it adds a unique option to your spellbook.
- Bottom 25% level 2 Wizard spell
Spells similar to Rope Trick
Leomund's Tiny Hut 3rd-level evocation
Both create a protected sheltered space for the caster and allies to rest or hide in for an extended time.
Mordenkainen's Magnificent Mansion 7th-level conjuration
This spell also opens a doorway to an extradimensional dwelling that can hold multiple creatures and block outside access.
Demiplane 8th-level conjuration
Like the target, it grants access to an extra-dimensional space used for storage, refuge, or travel between locations.
Leomund's Secret Chest 4th-level conjuration
Both create or link to an extradimensional space for safekeeping, even though one is focused on an item rather than people.
Mordenkainen's Private Sanctum 4th-level abjuration
This provides a localized area that restricts what can be perceived or brought into it, serving similar protective and privacy purposes.