Meld into Stone

A
Utility

Meld into Stone is a Utility spell. Utility spells solve problems outside of combat or provide unique situational advantages.

See all Utility spells →
spell that lets you vanish into stone, hiding unseen while you wait, cast on yourself, and emerge later from where you entered.

2024 Rules

Level & School
3rd-level transmutation
Casting Time
Action or Ritual
Range
Touch
Components
V, S
Duration
8 hours
Classes
Cleric, Druid, Ranger

You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with Disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use 5 feet of movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 Force damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you move into an unoccupied space closest to where you first entered and have the Prone condition.

2014 Rules

Level & School
3rd-level transmutation
Casting Time
Action
Range
Touch
Components
V, S
Duration
8 hours
Classes
Cleric, Druid

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.

Meld into Stone 5.5e 2024 vs. 5e 2014 edition differences

Now a Ritual, now available to Rangers, and leaving the stone now costs 5 feet of movement instead of your movement. The backlash damage changed from bludgeoning to force, for both the 6d6 and 50 damage.

Meld into Stone popularity

How popular is Meld into Stone? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.

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