Meld into Stone
2024 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action or Ritual
- Range
- Touch
- Components
- V, S
- Duration
- 8 hours
- Classes
- Cleric, Druid, Ranger
- Source
- Player's Handbook (2024)
You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.
While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with Disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use 5 feet of movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.
Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 Force damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you move into an unoccupied space closest to where you first entered and have the Prone condition.
2014 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action or Ritual
- Range
- Touch
- Components
- V, S
- Duration
- 8 hours
- Classes
- Cleric, Druid, Ranger
- Source
- Player's Handbook (2014)
You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.
While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.
Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.
Meld into Stone 5.5e 2024 vs. 5e 2014 edition differences
Meld into Stone popularity
How popular is Meld into Stone? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 50% of all 5e spells
- Top 50% of all level 3 spells
- Top 50% picked level 3 Cleric spell
- Bottom 50% picked level 3 Druid spell
- Bottom 50% picked level 3 Ranger spell
Read about how this popularity data is calculated.
Spells similar to Meld into Stone
Etherealness 7th-level conjuration
Both let the caster withdraw from the physical world for 8 hours, avoiding ordinary detection and danger.
Players prefer Meld into Stone over Etherealness
Nondetection 3rd-level abjuration
Like Meld into Stone, it protects a touched creature from being found or observed and lasts exactly 8 hours.
Players prefer Meld into Stone over Nondetection
Gaseous Form 3rd-level transmutation
At the same spell level, it provides a self-targeted Transmutation escape by changing how the caster interacts with solid obstacles.
Players prefer Meld into Stone over Gaseous Form
Rope Trick 2nd-level transmutation
Each creates a temporary hidden refuge that removes the caster from immediate physical threats.
Players prefer Meld into Stone over Rope Trick
Passwall 5th-level transmutation
Both are Transmutation spells centered on moving through or manipulating solid stone to bypass barriers.
Players prefer Meld into Stone over Passwall
Sequester 7th-level transmutation
This is another high-level Transmutation that conceals a touched creature from observation for an extended period.
Players prefer Meld into Stone over Sequester