Summon Fiend

A
Support

Summon Fiend is a Support spell. Support spells strengthen, protect, or buff allies.

See all Support spells →
spell that calls a fiendish ally to fight beside you, with
fiendish summoning

Summon Fiend is a Summoning spell. Summoning spells create new allies.

See all Summoning spells →
and
swift command timing

Summon Fiend is a Action Economy spell. Action Economy spells grant you more choices on future turns.

See all Action Economy spells →
.

2024 Rules

Level & School
6th-level conjuration
Casting Time
Action
Range
90 feet
Components
V, S, M (a bloody vial worth 600+ GP)
Duration
Concentration, up to 1 hour
Classes
Warlock, Wizard

You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range and uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth. The creature resembles a Fiend of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot. Use the spell slot's Hevel for the spell's level in the stat block.

2014 Rules

Level & School
6th-level conjuration
Casting Time
Action
Range
90 feet
Components
V, S, M (humanoid blood inside a ruby vial worth at least 600 gp)
Duration
Concentration, up to 1 hour
Classes
Warlock, Wizard

You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 7th level or higher, use the higher level wherever the spell’s level appears in the stat block.

Summon Fiend 5.5e 2024 vs. 5e 2014 edition differences

Effectively the same spell. The 2024 version is reworded but functions identically.

Spells similar to Summon Fiend

  • Summon Celestial 5th-level conjuration

    It summons a powerful allied creature for about the same length of time and is chosen to aid allies in combat, making its tactical use very close.

  • Summon Dragon 5th-level conjuration

    This spell also calls a single potent creature to fight on your side and emphasizes action-economy by acting on your initiative just after you.

  • Conjure Elemental 5th-level conjuration

    Conjure Elemental is the same school and a nearby level spell that brings a summoned ally into battle to support the caster for a sustained duration.

  • Summon Construct 4th-level conjuration

    Like the target, it creates an allied creature you command that supplements party actions and shifts combat presence rather than dealing instant damage.

  • Summon Fey 3rd-level conjuration

    This spell provides a summoned companion that operates on your side and is chosen to fulfill tactical roles over several rounds, similar in purpose if lower level.