Summon Fiend
2024 Rules
- Level & School
- 6th-level conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M (a bloody vial worth 600+ GP)
- Duration
- Concentration, 1 hour
- Classes
- Warlock, Wizard
- Source
- Player's Handbook (2024)
You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range and uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth. The creature resembles a Fiend of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot's level for the spell's level in the stat block.
2014 Rules
- Level & School
- 6th-level conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M (humanoid blood inside a ruby vial worth at least 600 gp)
- Duration
- Concentration, 1 hour
- Classes
- Warlock, Wizard
- Source
- Tasha's Cauldron of Everything
You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 7th level or higher, use the higher level wherever the spell's level appears in the stat block.
Summon Fiend 5.5e 2024 vs. 5e 2014 edition differences
Summon Fiend popularity
How popular is Summon Fiend? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Top 50% of all level 6 spells
- Top 50% picked level 6 Wizard spell
- Top 50% picked level 6 Warlock spell
- Bottom 25% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Summon Fiend
Summon Celestial 5th-level conjuration
Although its class lists differ, it is a same-level spell with the same hour-long summoned-ally role and similar combat action economy.
Players prefer Summon Celestial over Summon Fiend
Summon Dragon 5th-level conjuration
Like Summon Fiend, it creates a powerful allied creature for up to an hour while you maintain Concentration, and it is available to wizards.
Players prefer Summon Dragon over Summon Fiend
Summon Undead 3rd-level necromancy
This spell likewise provides a long-lasting summoned ally under the caster's direction and overlaps with both of the target's classes.
Players prefer Summon Fiend over Summon Undead
Summon Aberration 4th-level conjuration
Both warlocks and wizards can use these fourth- or sixth-level summoning spells to call a combat-ready spirit within 90 feet for an hour.
Players prefer Summon Fiend over Summon Aberration
Summon Construct 4th-level conjuration
It follows nearly the same 90-foot, 1-hour Concentration format, delivering a persistent allied creature rather than an instantaneous effect.
Players prefer Summon Fiend over Summon Construct
Summon Greater Demon 4th-level conjuration
Its fiendish theme, shared warlock and wizard lists, 1-hour duration, and summoned combatant make it especially close despite the lower level.
Players prefer Summon Fiend over Summon Greater Demon