Summon Aberration

A
Support

Summon Aberration is a Support spell. Support spells strengthen, protect, or buff allies.

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spell that calls an aberrant ally to fight beside you, with
summoning an aberrant spirit

Summon Aberration is a Summoning spell. Summoning spells create new allies.

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and
acting right after you

Summon Aberration is a Action Economy spell. Action Economy spells grant you more choices on future turns.

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.

2024 Rules

Level & School
4th-level conjuration
Casting Time
Action
Range
90 feet
Components
V, S, M (a pickled tentacle and an eyeball in a platinum-inlaid vial worth 400+ GP)
Duration
Concentration, up to 1 hour
Classes
Warlock, Wizard

You call forth an aberrant spirit. It manifests in an unoccupied space that you can see within range and uses the Aberrant Spirit stat block. When you cast the spell, choose Beholderkin, Mind Flayer, or Slaad. The creature resembles an Aberration of that kind, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, it shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot. Use the spell slot's level for the spell's level in the stat block.

2014 Rules

Level & School
4th-level conjuration
Casting Time
Action
Range
90 feet
Components
V, S, M (a pickled tentacle and an eyeball in a platinum inlaid vial worth at least 400 gp)
Duration
Concentration, up to 1 hour
Classes
Warlock, Wizard

You call forth an aberrant spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Aberrant Spirit stat block. When you cast the spell, choose Beholderkin, Slaad, or Star Spawn. The creature resembles an aberration of that kind, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it take the Dodge action and uses its move to avoid danger.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell's level appears on the stat block.

Summon Aberration 5.5e 2024 vs. 5e 2014 edition differences

The big change is the form options: Star Spawn was replaced with Mind Flayer. Everything else functions the same at the table.

Summon Aberration popularity

Summon Aberration is a commonly chosen level 4 spell. Choosing it adds an established option to your spellbook.

Spells similar to Summon Aberration

  • Summon Construct 4th-level conjuration

    A same-level conjuration that calls a single allied creature for up to an hour and is on the wizard list, so it fills the same tactical slot as a summoned combat ally.

  • Summon Elemental 4th-level conjuration

    Also a 4th-level conjuration that creates a powerful elemental ally which acts on your initiative and serves as a combat-capable companion.

  • Summon Fey 3rd-level conjuration

    A lower-level summon that still mirrors the idea of calling a versatile spirit ally that follows your commands and expands your action economy.

  • Summon Undead 3rd-level necromancy

    This spell summons a single undead ally with a limited duration and shared initiative, making it play very similarly in combat to calling an aberrant spirit.

  • Conjure Minor Elementals 4th-level conjuration

    A 4th-level conjuration on the wizard list that provides summoned creatures to fight for you, trading quantity for flexibility in the kinds of threats you bring.