Animal Shapes
2024 Rules
- Level & School
- 8th-level transmutation
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- 24 hours
- Classes
- Druid
Choose any number of willing creatures that you can see within range. Each target shape-shifts into a Large or smaller Beast of your choice that has a Challenge Rating of 4 or lower. You can choose a different form for each target. On later turns, you can take a Magic action to transform the targets again. A target's game statistics are replaced by the chosen Beast's statistics, but the target retains its creature type; Hit Points; Hit Point Dice; alignment; ability to communicate; and Intelligence, Wisdom, and Charisma scores. The target's actions are limited by the Beast form's anatomy, and it can't cast spells. The target's equipment melds into the new form, and the target can't use any of that equipment while in that form.
The target gains a number of Temporary Hit Points equal to the Beast form's Hit Points. The transformation lasts for the duration for each target, until the target has no Temporary Hit Points, or until the target leaves the form as a Bonus Action.
2014 Rules
- Level & School
- 8th-level transmutation
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- Concentration, 24 hours
- Classes
- Druid
Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your action to transform affected creatures into new forms.
The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells.
The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.
Animal Shapes 5.5e 2024 vs. 5e 2014 edition differences
Spells similar to Animal Shapes
Polymorph 4th-level transmutation
It changes creatures into beastlike forms and replaces a target's statistics in a way very close to this spell's transformation effect.
True Polymorph 9th-level transmutation
This is the higher‑level version of permanent transforming magic that can reshape creatures into other forms, sharing the same core concept.
Shapechange 9th-level transmutation
Although it affects the caster, it grants repeated, selectable transformations and long‑duration shapechanging that echoes the utility of changing forms.
Conjure Animals 3rd-level conjuration
Instead of transforming allies, it brings beasts onto the field to serve as allies and extend the party's action economy in a very similar tactical role.
Giant Insect 4th-level conjuration
This druid spell provides beefy beastly combatants (via transformation or summoning of large insects) to bolster allies and control the battlefield.