Animal Shapes

A
Support

Animal Shapes is a Support spell. Support spells strengthen, protect, or buff allies.

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spell that turns
multiple willing creatures

Animal Shapes is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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into beasts for swift
mobility

Animal Shapes is a Mobility spell. Mobility spells augment or allow for new ways of moving.

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,
with a
bonus action

Animal Shapes is a Action Economy spell. Action Economy spells grant you more choices on future turns.

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to reshape them again.

2024 Rules

Level & School
8th-level transmutation
Casting Time
Action
Range
30 feet
Components
V, S
Duration
24 hours
Classes
Druid

Choose any number of willing creatures that you can see within range. Each target shape-shifts into a Large or smaller Beast of your choice that has a Challenge Rating of 4 or lower. You can choose a different form for each target. On later turns, you can take a Magic action to transform the targets again. A target's game statistics are replaced by the chosen Beast's statistics, but the target retains its creature type; Hit Points; Hit Point Dice; alignment; ability to communicate; and Intelligence, Wisdom, and Charisma scores. The target's actions are limited by the Beast form's anatomy, and it can't cast spells. The target's equipment melds into the new form, and the target can't use any of that equipment while in that form.

The target gains a number of Temporary Hit Points equal to the Beast form's Hit Points. The transformation lasts for the duration for each target, until the target has no Temporary Hit Points, or until the target leaves the form as a Bonus Action.

2014 Rules

Level & School
8th-level transmutation
Casting Time
Action
Range
30 feet
Components
V, S
Duration
Concentration, 24 hours
Classes
Druid

Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your action to transform affected creatures into new forms.

The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells.

The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.

Animal Shapes 5.5e 2024 vs. 5e 2014 edition differences

No Concentration now. It also no longer overwrites a target’s hit points; each target instead gets temporary hit points equal to the beast’s HP, and the spell ends for that target when those temp HP are gone. You can also end the form as a Bonus Action.

Spells similar to Animal Shapes

  • Polymorph 4th-level transmutation

    It changes creatures into beastlike forms and replaces a target's statistics in a way very close to this spell's transformation effect.

  • True Polymorph 9th-level transmutation

    This is the higher‑level version of permanent transforming magic that can reshape creatures into other forms, sharing the same core concept.

  • Shapechange 9th-level transmutation

    Although it affects the caster, it grants repeated, selectable transformations and long‑duration shapechanging that echoes the utility of changing forms.

  • Conjure Animals 3rd-level conjuration

    Instead of transforming allies, it brings beasts onto the field to serve as allies and extend the party's action economy in a very similar tactical role.

  • Giant Insect 4th-level conjuration

    This druid spell provides beefy beastly combatants (via transformation or summoning of large insects) to bolster allies and control the battlefield.

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