Conjure Animals
2024 Rules
- Level & School
- 3rd-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
- Classes
- Druid, Ranger
You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range. The pack lasts for the duration, and you choose the spirits' animal form, such as wolves, serpents, or birds.
You have Advantage on Strength saving throws while you're within 5 feet of the pack, and when you move on your turn, you can also move the pack up to 30 feet to an unoccupied space you can see. Whenever the pack moves within 10 feet of a creature you can see and whenever a creature you can see enters a space within 10 feet of the pack or ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.
2014 Rules
- Level & School
- 3rd-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, 1 hour
- Classes
- Druid, Ranger
You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
One beast of challenge rating 2 or lower
Two beasts of challenge rating 1 or lower
Four beasts of challenge rating 1/2 or lower
Eight beasts of challenge rating 1/4 or lower
Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has the creatures' statistics.
Using a Higher-Level Spell Slot. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.
Conjure Animals 5.5e 2024 vs. 5e 2014 edition differences
Conjure Animals popularity
Conjure Animals is a seldom chosen level 3 spell. Choosing it adds a unique option to your spellbook.
- Bottom 50% level 3 Druid spell
- Bottom 50% level 3 Ranger spell
Spells similar to Conjure Animals
Summon Beast 2nd-level conjuration
A low-level druid/ranger spell that summons a temporary creature to fight for you and emphasizes action-economy combat support.
Summon Fey 3rd-level conjuration
A same-level summoning option for the same classes that brings a temporary allied creature into the fight to deal damage and control space.
Conjure Woodland Beings 4th-level conjuration
A conjuration that produces multiple nature-tied allies for the caster to reposition and use as persistent offensive helpers.
Conjure Minor Elementals 4th-level conjuration
Another mid-level conjuration that creates several summoned creatures that act as independent combatants for the duration.
Conjure Elemental 5th-level conjuration
A higher‑level version of conjuring natural forces that places a powerful summoned being on the battlefield to deal and soak damage.