Conjure Animals
2024 Rules
- Level & School
- 3rd-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Druid, Ranger
- Source
- Player's Handbook (2024)
You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range. The pack lasts for the duration, and you choose the spirits' animal form, such as wolves, serpents, or birds.
You have Advantage on Strength saving throws while you're within 5 feet of the pack, and when you move on your turn, you can also move the pack up to 30 feet to an unoccupied space you can see.
Whenever the pack moves within 10 feet of a creature you can see and whenever a creature you can see enters a space within 10 feet of the pack or ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.
2014 Rules
- Level & School
- 3rd-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, 1 hour
- Classes
- Druid, Ranger
- Source
- Player's Handbook (2014)
You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
- One beast of challenge rating 2 or lower
- Two beasts of challenge rating 1 or lower
- Four beasts of challenge rating 1/2 or lower
- Eight beasts of challenge rating 1/4 or lower
Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The DM has the creatures' statistics.
Using a Higher-Level Spell Slot. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.
Conjure Animals 5.5e 2024 vs. 5e 2014 edition differences
Conjure Animals popularity
How popular is Conjure Animals? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- #3 picked level 3 Druid spell
- Top 25% picked level 3 Ranger spell
- Top 50% of all 5e spells
- Top 50% of all level 3 spells
Read about how this popularity data is calculated.
Spells similar to Conjure Animals
Spirit Guardians 3rd-level conjuration
Both use concentration to maintain a lasting damaging presence that affects multiple enemies as they move around it.
Players prefer Spirit Guardians over Conjure Animals
Call Lightning 3rd-level conjuration
Like Conjure Animals, it is a third-level druid conjuration that concentrates on repeated area damage for up to 10 minutes.
Players prefer Call Lightning over Conjure Animals
Insect Plague 5th-level conjuration
This higher-level conjuration also creates a long-lasting concentration effect that repeatedly harms groups within a battlefield area.
Players prefer Conjure Animals over Insect Plague
Cloud of Daggers 2nd-level conjuration
It shares the slashing damage type and punishes multiple creatures that enter or remain in a persistent area.
Players prefer Conjure Animals over Cloud of Daggers
Flaming Sphere 2nd-level conjuration
A mobile conjured threat can repeatedly damage creatures while the caster spends later turns directing it.
Players prefer Conjure Animals over Flaming Sphere
Conjure Constructs 3rd-level conjuration
Both are third-level conjurations that create a persistent combat presence and deal damage over an extended concentration duration.
Players prefer Conjure Animals over Conjure Constructs