Polymorph
- Level & School
- 4th-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a caterpillar cocoon)
- Duration
- Concentration, up to 1 hour
- Classes
- Bard, Druid, Sorcerer, Wizard
You attempt to transform a creature that you can see within range into a Beast. The target must succeed on a Wisdom saving throw or shape-shift into Beast form for the duration. That form can be any Beast you choose that has a Challenge Rating equal to or less than the target's (or the target's level if it doesn't have a Challenge Rating). The target's game statistics are replaced by the stat block of the chosen Beast, but the target retains its alignment, personality, creature type, Hit Points, and Hit Point Dice.
The target gains a number of Temporary Hit Points equal to the Hit Points of the Beast form. The spell ends early on the target if it has no Temporary Hit Points left.
The target is limited in the actions it can perform by the anatomy of its new form, and it can't speak or cast spells.
The target's gear melds into the new form. The creature can't use or otherwise benefit from any of that equipment.
- Level & School
- 4th-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a caterpillar cocoon)
- Duration
- Concentration, 1 hour
- Classes
- Bard, Druid, Sorcerer, Wizard
This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.
The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.
Polymorph 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version specifies the target retains its Hit Points and Hit Point Dice, whereas the 2014 version states it assumes the hit points of the new form and reverts to its original hit points upon ending. The 2024 version introduces Temporary Hit Points equal to the Beast form's HP, ending early if they are depleted; the 2014 version does not mention temporary HP. The 2024 version clarifies the target retains creature type and Hit Point Dice, which the 2014 version omits.