Blinding Smite

A
Damage

Blinding Smite is a Damage spell. Damage spells focus on dealing harm to enemies.

See all Damage spells →
spell that burns a foe with radiant power and leaves it blinded until it shakes off the effect.

2024 Rules

Level & School
3rd-level evocation
Casting Time
Bonus action, which you take immediately after hitting a creature with a melee weapon or an unarmed strike
Range
Self
Components
V
Duration
1 minute
Classes
Paladin

The target hit by the strike takes an extra 3d8 Radiant damage from the attack, and the target has the Blinded condition until the spell ends. At the end of each of its turns, the Blinded target makes a Constitution saving throw, ending the spell on itself on a success.

Using a Higher-Level Spell Slot. The extra damage increases by 1d8 for each spell slot level above 3.

2014 Rules

Level & School
3rd-level evocation
Casting Time
Bonus action
Range
Self
Components
V
Duration
Concentration, 1 minute
Classes
Paladin

The next time you hit a creature with a melee weapon attack during this spell’s duration, you weapon flares with a bright light, and the attack deals an extra 3d8 radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw or be blinded until the spell ends.

A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.

Blinding Smite 5.5e 2024 vs. 5e 2014 edition differences

Blinding Smite no longer requires Concentration. It now automatically blinds the target on the hit, rather than first allowing a save to avoid being blinded; the target then saves at the end of each turn to end the spell on itself. It also now scales, adding 1d8 damage per slot level above 3.

Blinding Smite popularity

How popular is Blinding Smite? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.

Spells similar to Blinding Smite