Blinding Smite
2024 Rules
- Level & School
- 3rd-level evocation
- Casting Time
- Bonus action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
- Range
- Self
- Components
- V
- Duration
- 1 minute
- Classes
- Paladin
- Source
- Player's Handbook (2024)
The target hit by the strike takes an extra 3d8 Radiant damage from the attack, and the target has the Blinded condition until the spell ends. At the end of each of its turns, the Blinded target makes a Constitution saving throw, ending the spell on itself on a success.
Using a Higher-Level Spell Slot. The extra damage increases by 1d8 for each spell slot level above 3.
2014 Rules
- Level & School
- 3rd-level evocation
- Casting Time
- Bonus action
- Range
- Self
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Paladin
- Source
- Player's Handbook (2014)
The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon flares with bright light, and the attack deals an extra 3d8 radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw or be blinded until the spell ends.
A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.
Blinding Smite 5.5e 2024 vs. 5e 2014 edition differences
Blinding Smite popularity
How popular is Blinding Smite? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.
- #2 picked level 3 Paladin spell
- Bottom 50% of all 5e spells
- Bottom 25% of all level 3 spells
Read about how this popularity data is calculated.
Spells similar to Blinding Smite
Shining Smite 2nd-level transmutation
It is another paladin self-buff that adds radiant damage to a weapon attack and lasts for up to a minute.
Players prefer Shining Smite over Blinding Smite
Staggering Smite 4th-level enchantment
Both are paladin smites that turn a successful attack into a damaging strike with a debilitating effect.
Players prefer Staggering Smite over Blinding Smite
Divine Smite 1st-level evocation
This is the most direct paladin counterpart for converting a weapon hit into immediate extra radiant damage.
Players prefer Divine Smite over Blinding Smite
Searing Smite 1st-level evocation
Like Blinding Smite, this paladin spell is cast on the self and enhances a weapon hit with extra damage over a short duration.
Players prefer Blinding Smite over Searing Smite
Thunderous Smite 1st-level evocation
It shares the paladin smite format, adding damage to a melee attack while imposing an additional combat-oriented effect.
Players prefer Blinding Smite over Thunderous Smite
Wrathful Smite 1st-level necromancy
The two spells are low-action paladin attack enhancements that pair bonus damage with an ongoing hindrance to the struck creature.
Players prefer Blinding Smite over Wrathful Smite