Thunderous Smite
2024 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Bonus action, which you take immediately after hitting a target with a melee weapon or an unarmed strike
- Range
- Self
- Components
- V
- Duration
- Instantaneous
- Classes
- Paladin
Your strike rings with thunder that is audible within 300 feet of you, and the target takes an extra 2d6 Thunder damage from the attack. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and have the Prone condition.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Bonus action
- Range
- Self
- Components
- V
- Duration
- Concentration, up to 1 minute
- Classes
- Paladin
The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and knocked prone.
Thunderous Smite 5.5e 2024 vs. 5e 2014 edition differences
Thunderous Smite popularity
How popular is Thunderous Smite? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 50% of all 5e spells
- Top 50% picked level 1 Paladin spell
- Bottom 25% of all level 1 spells
Spells similar to Thunderous Smite
Divine Smite 1st-level evocation
Although worded differently, it serves the same purpose of turning a melee attack into a burst of extra radiant damage for paladins.
Players prefer Divine Smite over Thunderous Smite
Shining Smite 2nd-level transmutation
Like Thunderous Smite it augments your next attack as a paladin, adding damage plus an additional tactical effect tied to the strike.
Players prefer Shining Smite over Thunderous Smite
Searing Smite 1st-level evocation
Both are paladin bonus-action effects that enhance your next melee strike with extra elemental damage and an ongoing secondary effect.
Players prefer Searing Smite over Thunderous Smite
Wrathful Smite 1st-level necromancy
This spell likewise empowers your next hit as a paladin with extra damage and a fear-related drawback for the target on a saving throw.
Players prefer Thunderous Smite over Wrathful Smite
Blinding Smite 3rd-level evocation
This option also buffs a single melee attack to deal extra damage and impose a debilitating condition on a failed save.
Players prefer Thunderous Smite over Blinding Smite