Crusader's Mantle
2024 Rules
- Level & School
- 3rd-level evocation
- Casting Time
- Action
- Range
- Self
- Components
- V
- Duration
- Concentration, up to 1 minute
- Classes
- Paladin
You radiate a magical aura in a 30-foot Emanation. While in the aura, you and your allies each deal an extra 1d4 Radiant damage when hitting with a weapon or an Unarmed Strike.
2014 Rules
- Level & School
- 3rd-level evocation
- Casting Time
- Action
- Range
- Self
- Components
- V
- Duration
- Concentration, up to 1 minute
- Classes
- Paladin
Holy power radiates from you in an aura with a 30-foot radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered on you. While in the aura, each non-hostile creature in the aura (including you) deals an extra 1d4 radiant damage when it hits with a weapon attack.
Crusader's Mantle 5.5e 2024 vs. 5e 2014 edition differences
Crusader's Mantle popularity
Crusader's Mantle is a seldom chosen level 3 spell. Choosing it adds a unique option to your spellbook.
- Bottom 25% level 3 Paladin spell
Spells similar to Crusader's Mantle
Divine Favor 1st-level transmutation
It grants a paladin extra radiant damage on weapon strikes using the same die-sized bonus, but only to the caster instead of an aura.
Spirit Guardians 3rd-level conjuration
Both create a self-centered area that modifies combat around the caster and use radiant-themed area effects with similar duration and concentration.
Bless 1st-level enchantment
Like the target spell, it’s a low-level concentration buff that improves multiple allies’ combat effectiveness across a shared area.
Haste 3rd-level transmutation
It’s a level-3 concentration buff that boosts allies’ performance in combat for up to a minute, making it a comparable party‑wide martial enhancement.
Elemental Weapon 3rd-level transmutation
This spell enchants a weapon to add extra damage of a chosen type, echoing the idea of granting weapon attacks added damage to aid allies.