Charm Monster
2024 Rules
- Level & School
- 4th-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Bard, Druid, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4.
2014 Rules
- Level & School
- 4th-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Bard, Druid, Sorcerer, Warlock, Wizard
- Source
- Xanathar's Guide to Everything
You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.
Charm Monster 5.5e 2024 vs. 5e 2014 edition differences
Charm Monster popularity
How popular is Charm Monster? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 25% of all level 4 spells
- Top 50% picked level 4 Warlock spell
- Top 50% picked level 4 Wizard spell
- Top 50% of all 5e spells
- Bottom 50% picked level 4 Sorcerer spell
- Bottom 50% picked level 4 Druid spell
- Bottom 50% picked level 4 Bard spell
Read about how this popularity data is calculated.
Spells similar to Charm Monster
Compulsion 4th-level enchantment
At the same level, it similarly uses enchantment and a saving throw to influence multiple creatures in a social or tactical encounter.
Players prefer Compulsion over Charm Monster
Suggestion 2nd-level enchantment
Each spell uses a failed saving throw to influence one creature for an extended period without dealing damage.
Players prefer Suggestion over Charm Monster
Animal Friendship 1st-level enchantment
This is a lower-level version of the same social tactic, though it works only on beasts.
Players prefer Animal Friendship over Charm Monster
Dominate Monster 8th-level enchantment
The spells share a broad creature target, social manipulation, and a one-hour duration, although domination grants much tighter control.
Players prefer Dominate Monster over Charm Monster
Charm Person 1st-level enchantment
It uses the same basic approach: a Wisdom save creates a friendly, charmed creature for up to an hour.
Players prefer Charm Person over Charm Monster
Fast Friends 3rd-level enchantment
Both are enchantments that temporarily make failed-save targets favorably disposed toward the caster.
Players prefer Charm Monster over Fast Friends