Charm Monster
2024 Rules
- Level & School
- 4th-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Bard, Druid, Sorcerer, Warlock, Wizard
One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4.
2014 Rules
- Level & School
- 4th-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Bard, Druid, Sorcerer, Warlock, Wizard
You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.
Charm Monster 5.5e 2024 vs. 5e 2014 edition differences
Charm Monster popularity
How popular is Charm Monster? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Top 50% of all level 4 spells
- Bottom 50% of all 5e spells
- Bottom 50% picked level 4 Bard spell
- Bottom 50% picked level 4 Warlock spell
- Bottom 25% picked level 4 Druid spell
- Bottom 25% picked level 4 Wizard spell
- Bottom 25% picked level 4 Sorcerer spell
Spells similar to Charm Monster
Charm Person 1st-level enchantment
It's the lower-level version of charming a creature, uses a Wisdom save and makes the target view you as friendly on a failed save.
Animal Friendship 1st-level enchantment
This spell charms nonhostile beasts for a long duration and shares the same school and social manipulation purpose as the target spell.
Dominate Beast 4th-level enchantment
It exerts direct mental control over a creature of a creature type, using similar enchantment mechanics at the same spell level.
Compulsion 4th-level enchantment
A fourth-level enchantment that forces behavior changes in multiple targets and relies on saves to impose control effects in combat.
Suggestion 2nd-level enchantment
This charm-based spell uses an enchantment save to impose a commanded course of action, fitting the same social-manipulation niche.