Charm Monster

A
Control

Charm Monster is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

See all Control spells →
spell that turns a creature friendly through
social influence

Charm Monster is a Social Influence spell. Social Influence spells create ways to communicate, persuade, and alter behavior.

See all Social Influence spells →
,
a
save-or-suck

Charm Monster is a Save or Suck spell. Save or Suck spells fall entirely flat if the target succeeds on a saving throw.

See all Save or Suck spells →
charm that can affect
multiple creatures

Charm Monster is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

See all Multi Target spells →
at higher levels.

2024 Rules

Level & School
4th-level enchantment
Casting Time
Action
Range
30 feet
Components
V, S
Duration
1 hour
Classes
Bard, Druid, Sorcerer, Warlock, Wizard

One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4.

2014 Rules

Level & School
4th-level enchantment
Casting Time
Action
Range
30 feet
Components
V, S
Duration
1 hour
Classes
Bard, Druid, Sorcerer, Warlock, Wizard

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

Charm Monster 5.5e 2024 vs. 5e 2014 edition differences

It now uses the Charmed condition instead of a custom charm effect, and the break condition changed: it ends if you or your allies damage the target, not if you do anything harmful to it. Upcasting no longer requires the extra targets to be within 30 feet of each other.

Charm Monster popularity

How popular is Charm Monster? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.

Spells similar to Charm Monster