Charm Monster
- Level & School
- 4th-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Bard, Druid, Sorcerer, Warlock, Wizard
One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4.
- Level & School
- 4th-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Bard, Druid, Sorcerer, Warlock, Wizard
You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.
Charm Monster 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version states the creature makes a Wisdom save, with advantage if you or your allies are fighting, and is charmed until the spell ends or you/your allies damage it, whereas the 2014 version says the creature makes a save with advantage if you or your companions are fighting, and is charmed until you or your companions do anything harmful. The 2024 version clarifies the target makes the save, and the condition is explicitly "Charmed." The higher-level casting effect is simplified, allowing targeting of one additional creature per spell slot level above 4, without specifying the 30-foot range for additional targets.
Spells similar to Charm Monster
Charm Person, 1st-level enchantment
It's the lower-level version of charming a creature, uses a Wisdom save and makes the target view you as friendly on a failed save.Animal Friendship, 1st-level enchantment
This spell charms nonhostile beasts for a long duration and shares the same school and social manipulation purpose as the target spell.Dominate Beast, 4th-level enchantment
It exerts direct mental control over a creature of a creature type, using similar enchantment mechanics at the same spell level.Compulsion, 4th-level enchantment
A fourth-level enchantment that forces behavior changes in multiple targets and relies on saves to impose control effects in combat.Suggestion, 2nd-level enchantment
This charm-based spell uses an enchantment save to impose a commanded course of action, fitting the same social-manipulation niche.