Suggestion
2024 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, M (a drop of honey)
- Duration
- Concentration, up to 8 hours
- Classes
- Bard, Sorcerer, Warlock, Wizard
You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal damage to the target or its allies. For example, you could say, “Fetch the key to the cult's treasure vault, and give the key to me.” Or you could say, “Stop fighting, leave this library peacefully, and don't return.”
The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
2014 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, M (a snake's tongue and either a bit of honeycomb or a drop of sweet oil)
- Duration
- Concentration, 8 hours
- Classes
- Bard, Sorcerer, Warlock, Wizard
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.
The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.
If you or any of your companions damage the target, the spell ends.
Suggestion 5.5e 2024 vs. 5e 2014 edition differences
Suggestion popularity
Suggestion is a commonly chosen level 2 spell. Choosing it adds an established option to your spellbook.
- Top 25% level 2 Bard spell
- Top 25% level 2 Sorcerer spell
- Top 50% level 2 Warlock spell
- Top 25% level 2 Wizard spell
Spells similar to Suggestion
Charm Person 1st-level enchantment
A low-level charm effect that makes a single humanoid friendly and is used for social manipulation in much the same way.
Command 1st-level enchantment
Both impose a short directive on a target to alter its actions, making this an immediate, speech-based way to control behavior.
Calm Emotions 2nd-level enchantment
This spell similarly influences a creature's social behavior and can end or prevent hostile actions without dealing damage.
Dominate Person 5th-level enchantment
A higher-level, longer-duration form of controlling a humanoid's actions that shares the same theme of compelling behavior.
Geas 5th-level enchantment
Both create long-term obligations a target tries to follow, using enforced instructions rather than direct harm to coerce behavior.