Suggestion
2024 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, M (a drop of honey)
- Duration
- Concentration, 8 hours
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal damage to the target or its allies. For example, you could say, "Fetch the key to the cult's treasure vault, and give the key to me." Or you could say, "Stop fighting, leave this library peacefully, and don't return."
The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
2014 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, M (a snake's tongue and either a bit of honeycomb or a drop of sweet oil)
- Duration
- Concentration, 8 hours
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.
The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.
If you or any of your companions damage the target, the spell ends.
Suggestion 5.5e 2024 vs. 5e 2014 edition differences
Suggestion popularity
How popular is Suggestion? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 10% picked level 2 Wizard spell
- Top 10% of all level 2 spells
- Top 10% picked level 2 Sorcerer spell
- Top 25% of all 5e spells
- Top 25% picked level 2 Warlock spell
- Top 50% picked level 2 Bard spell
Read about how this popularity data is calculated.
Spells similar to Suggestion
Mass Suggestion 6th-level enchantment
It is the multi-target counterpart to Suggestion, using persuasive instructions to influence creatures for an extended duration.
Players prefer Mass Suggestion over Suggestion
Command 1st-level enchantment
It influences one creature with a brief verbal directive after a Wisdom save, but offers far less flexibility and duration.
Players prefer Command over Suggestion
Geas 5th-level enchantment
Both impose a spoken course of action through enchantment, though Geas lasts much longer and can punish disobedience.
Players prefer Suggestion over Geas
Charm Person 1st-level enchantment
The spells share a single humanoid target, a Wisdom save, Charmed condition, and a primarily social use case.
Players prefer Suggestion over Charm Person
Charm Monster 4th-level enchantment
This broader enchantment affects a single non-humanoid or humanoid creature and is chiefly useful for social manipulation.
Players prefer Suggestion over Charm Monster
Fast Friends 3rd-level enchantment
This enchantment temporarily makes a creature favorably disposed and encourages it to carry out a requested task.
Players prefer Suggestion over Fast Friends