Charm Person
2024 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Bard, Druid, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Bard, Druid, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Charm Person 5.5e 2024 vs. 5e 2014 edition differences
Charm Person popularity
How popular is Charm Person? It is one of the most popular spells in the game, but is chosen less than other options when available. This spell may not be the most inspiring but may still be useful.
- Top 5% of all 5e spells
- Top 25% of all level 1 spells
- Top 50% picked level 1 Wizard spell
- Top 50% picked level 1 Sorcerer spell
- Top 50% picked level 1 Druid spell
- Top 50% picked level 1 Warlock spell
- Bottom 50% picked level 1 Bard spell
Read about how this popularity data is calculated.
Spells similar to Charm Person
Command 1st-level enchantment
Both spells are first-level enchantments that impose social control through a Wisdom save and can affect multiple creatures when cast with a higher-level slot.
Players prefer Command over Charm Person
Suggestion 2nd-level enchantment
This second-level enchantment also influences a creature socially after a failed save, though it relies on a spoken course of action rather than granting friendliness.
Players prefer Suggestion over Charm Person
Enthrall 2nd-level enchantment
The spell shares the target’s social manipulation focus, enchantment school, saving throw, and ability to influence several creatures at once.
Players prefer Enthrall over Charm Person
Animal Friendship 1st-level enchantment
Both are low-level enchantments that make a failed-save creature more favorably disposed toward the caster and can affect additional targets at higher levels.
Players prefer Animal Friendship over Charm Person
Charm Monster 4th-level enchantment
This is the closest parallel, sharing the same one-hour charm effect, range, saving throw, scaling, and spell lists while differing mainly in creature type.
Players prefer Charm Person over Charm Monster
Fast Friends 3rd-level enchantment
It likewise uses enchantment magic to turn a creature into a temporary ally through a failed save, with the same range and similar duration.
Players prefer Charm Person over Fast Friends