Charm Person

  • Level & School
    1st-level enchantment
  • Casting Time
    Action
  • Range
    30 feet
  • Components
    V, S
  • Duration
    1 hour
  • Classes
    Bard, Druid, Sorcerer, Warlock, Wizard

One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Charm Person 5e 2024 vs. 2014 edition differences

The 2024 version clarifies that the target makes a Wisdom saving throw, with advantage if you or your allies are fighting it, and specifies the Charmed condition lasts until the spell ends or damage occurs. It states the creature is Friendly to you and simplifies the additional target rule to "each spell slot level above 1."