Charm Person
2024 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Bard, Druid, Sorcerer, Warlock, Wizard
One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Bard, Druid, Sorcerer, Warlock, Wizard
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Charm Person 5.5e 2024 vs. 5e 2014 edition differences
Charm Person popularity
How popular is Charm Person? It is one of the most popular spells in the game, but is chosen less than other options when available. This spell may not be the most inspiring but may still be useful.
- Top 5% of all 5e spells
- Top 25% of all level 1 spells
- Bottom 50% picked level 1 Wizard spell
- Bottom 50% picked level 1 Druid spell
- Bottom 50% picked level 1 Sorcerer spell
- Bottom 50% picked level 1 Warlock spell
- Bottom 50% picked level 1 Bard spell
Spells similar to Charm Person
Calm Emotions 2nd-level enchantment
A short‑duration crowd‑calming enchantment that targets creatures’ attitudes and is chosen for nonviolent social encounters or de‑escalation.
Players prefer Calm Emotions over Charm Person
Suggestion 2nd-level enchantment
Uses a saving throw to impose a caster-driven social effect on one creature for an extended time, making it a common alternative in social situations.
Players prefer Suggestion over Charm Person
Compelled Duel 1st-level enchantment
A single‑target enchantment that forces social/behavioral consequences on a foe and is often used to control who enemies focus on.
Players prefer Compelled Duel over Charm Person
Animal Friendship 1st-level enchantment
Also a low‑level enchantment that makes a target friendly on a failed save and can be cast for long social influence over nonhostile encounters.
Players prefer Animal Friendship over Charm Person
Charm Monster 4th-level enchantment
Works like a stronger version of the same idea — it charms a creature to be friendly for an hour and uses a saving throw to resist.
Players prefer Charm Person over Charm Monster