Charm Person
2024 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Bard, Druid, Sorcerer, Warlock, Wizard
One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Bard, Druid, Sorcerer, Warlock, Wizard
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Charm Person 5.5e 2024 vs. 5e 2014 edition differences
Charm Person popularity
Charm Person is a commonly chosen level 1 spell. Choosing it adds an established option to your spellbook.
- Top 25% level 1 Bard spell
- Top 50% level 1 Druid spell
- Top 25% level 1 Sorcerer spell
- #2 most popular level 1 Warlock spell
- Top 25% level 1 Wizard spell
Spells similar to Charm Person
Charm Monster 4th-level enchantment
Works like a stronger version of the same idea — it charms a creature to be friendly for an hour and uses a saving throw to resist.
Animal Friendship 1st-level enchantment
Also a low‑level enchantment that makes a target friendly on a failed save and can be cast for long social influence over nonhostile encounters.
Suggestion 2nd-level enchantment
Uses a saving throw to impose a caster-driven social effect on one creature for an extended time, making it a common alternative in social situations.
Calm Emotions 2nd-level enchantment
A short‑duration crowd‑calming enchantment that targets creatures’ attitudes and is chosen for nonviolent social encounters or de‑escalation.
Compelled Duel 1st-level enchantment
A single‑target enchantment that forces social/behavioral consequences on a foe and is often used to control who enemies focus on.