Control Weather
2024 Rules
- Level & School
- 8th-level transmutation
- Casting Time
- 10 minute
- Range
- Self (5-mile radius)
- Components
- V, S, M (burning incense)
- Duration
- Concentration, 8 hours
- Classes
- Cleric, Druid, Wizard
- Source
- Player's Handbook (2024)
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors.
When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.
When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.
Precipitation
| Stage | Condition |
|---|---|
| 1 | Clear |
| 2 | Light clouds |
| 3 | Overcast or ground fog |
| 4 | Rain, hail, or snow |
| 5 | Torrential rain, driving hail, or blizzard |
Temperature
| Stage | Condition |
|---|---|
| 1 | Heat wave |
| 2 | Hot |
| 3 | Warm |
| 4 | Cool |
| 5 | Cold |
| 6 | Freezing |
Wind
| Stage | Condition |
|---|---|
| 1 | Calm |
| 2 | Moderate wind |
| 3 | Strong wind |
| 4 | Gale |
| 5 | Storm |
2014 Rules
- Level & School
- 8th-level transmutation
- Casting Time
- 10 minute
- Range
- Self (5-mile radius)
- Components
- V, S, M (burning incense and bits of earth and wood mixed in water)
- Duration
- Concentration, 8 hours
- Classes
- Cleric, Druid, Wizard
- Source
- Player's Handbook (2014)
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.
When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.
When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.
Precipitation
| Stage | Condition |
|---|---|
| 1 | Clear |
| 2 | Light clouds |
| 3 | Overcast or ground fog |
| 4 | Rain, hail, or snow |
| 5 | Torrential rain, driving hail, or blizzard |
Temperature
| Stage | Condition |
|---|---|
| 1 | Unbearable heat |
| 2 | Hot |
| 3 | Warm |
| 4 | Cool |
| 5 | Cold |
| 6 | Arctic cold |
Wind
| Stage | Condition |
|---|---|
| 1 | Calm |
| 2 | Moderate wind |
| 3 | Strong wind |
| 4 | Gale |
| 5 | Storm |
Control Weather 5.5e 2024 vs. 5e 2014 edition differences
Control Weather popularity
How popular is Control Weather? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Top 50% of all level 8 spells
- Top 50% picked level 8 Wizard spell
- Bottom 50% picked level 8 Cleric spell
- Bottom 50% of all 5e spells
- Bottom 50% picked level 8 Druid spell
Spells similar to Control Weather
Storm of Vengeance 9th-level conjuration
Although more damaging, it conjures prolonged, large-scale storm conditions and functions as a powerful environmental control that affects an entire region.
Players prefer Storm of Vengeance over Control Weather
Tsunami 8th-level conjuration
This druid spell creates a massive weather/sea event over a huge area and is used to change the environment and disrupt foes in a similar dramatic way.
Players prefer Tsunami over Control Weather
Earthquake 8th-level transmutation
Like this spell, it’s a high-level transmutation that reshapes a large outdoor area to alter the battlefield for an extended, concentration-based effect.
Players prefer Earthquake over Control Weather
Control Water 4th-level transmutation
It’s the obvious lower-level analogue that manipulates natural elements over an area and is cast by the same classes for tactical terrain and environment control.
Players prefer Control Weather over Control Water
Mirage Arcane 7th-level illusion
It transforms terrain across a very large area for a long duration, offering a comparable strategic use of reshaping the environment, albeit by illusion.
Players prefer Control Weather over Mirage Arcane