Control Weather

  • Level & School
    8th-level transmutation
  • Casting Time
    10 minutes
  • Range
    Self
  • Components
    V, S, M (burning incense)
  • Duration
    Concentration, up to 8 hours
  • Classes
    Cleric, Druid, Wizard

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal. When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

Precipitation

Stage Condition

1 Clear

2 Light clouds

3 Overcast or ground fog

4 Rain, hail, or snow

5 Torrential rain, driving hail, or blizzard

Temperature

Stage Condition

1 Heat wave

2 Hot

3 Warm

4 Cool

5 Cold

6 Freezing

Wind

Stage Condition

1 Calm

2 Moderate wind

3 Strong wind

4 Gale

5 Storm.

Control Weather 5e 2024 vs. 2014 edition differences

The 2024 version specifies "up to 8 hours" duration, while the 2014 version states "8 hours" (no change). The 2024 version adds "and it ends early if you go indoors," whereas the 2014 version ends if the caster moves indoors. The temperature table in 2024 introduces a "Heat wave" at stage 1 and "Freezing" at stage 6, expanding options; the 2014 version's temperature table has fewer stages and different conditions.