Storm of Vengeance

  • Level & School
    9th-level conjuration
  • Casting Time
    Action
  • Range
    1 mile
  • Components
    V, S
  • Duration
    Concentration, up to 1 minute
  • Classes
    Druid

A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet. Each creature under the cloud when it appears must succeed on a Constitution saving throw or take 2d6 Thunder damage and have the Deafened condition for the duration.

At the start of each of your later turns, the storm produces different effects, as detailed below.

Turn 2. Acidic rain falls. Each creature and object under the cloud takes 4d6 Acid damage.

Turn 3. You call six bolts of lightning from the cloud to strike six different creatures or objects beneath it. Each target makes a Dexterity saving throw, taking 10d6 Lightning damage on a failed save or half as much damage on a successful one.

Turn 4. Hailstones rain down. Each creature under the cloud takes 2d6 Bludgeoning damage.

Turns 5-10. Gusts and freezing rain assail the area under the cloud. Each creature there takes 1d6 Cold damage. Until the spell ends, the area is Difficult Terrain and Heavily Obscured, ranged attacks with weapons are impossible there, and strong wind blows through the area.

Storm of Vengeance 5e 2024 vs. 2014 edition differences

The 2024 version has a range of 1 mile versus sight in 2014, and a longer duration ("up to 1 minute"). It introduces multiple effects over turns: acid rain (4d6), lightning bolts (10d6), hail (2d6), and cold damage (1d6), with additional terrain and visibility restrictions. The initial damage and save mechanics are similar.