Storm of Vengeance

A
Damage

Storm of Vengeance is a Damage spell. Damage spells focus on dealing harm to enemies.

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spell that hammers
multiple foes

Storm of Vengeance is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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and reshapes the
battlefield

Storm of Vengeance is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

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with thunder, acid, lightning, hail, and wind.

2024 Rules

Level & School
9th-level conjuration
Casting Time
Action
Range
1 mile
Components
V, S
Duration
Concentration, 1 minute
Classes
Druid
Source
Player's Handbook (2024)

A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet. Each creature under the cloud when it appears must succeed on a Constitution saving throw or take 2d6 Thunder damage and have the Deafened condition for the duration.

At the start of each of your later turns, the storm produces different effects, as detailed below.

Turn 2. Acidic rain falls. Each creature and object under the cloud takes 4d6 Acid damage.

Turn 3. You call six bolts of lightning from the cloud to strike six different creatures or objects beneath it. Each target makes a Dexterity saving throw, taking 10d6 Lightning damage on a failed save or half as much damage on a successful one.

Turn 4. Hailstones rain down. Each creature under the cloud takes 2d6 Bludgeoning damage.

Turns 5-10. Gusts and freezing rain assail the area under the cloud. Each creature there takes 1d6 Cold damage. Until the spell ends, the area is Difficult Terrain and Heavily Obscured, ranged attacks with weapons are impossible there, and strong wind blows through the area.

2014 Rules

Level & School
9th-level conjuration
Casting Time
Action
Range
Sight
Components
V, S
Duration
Concentration, 1 minute
Classes
Druid
Source
Player's Handbook (2014)

A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes.

Each round you maintain concentration on this spell, the storm produces different effects on your turn.

Round 2. Acidic rain falls from the cloud. Each creature and object under the cloud takes 1d6 acid damage.

Round 3. You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can't be struck by more than one bolt. A struck creature must make a Dexterity saving throw. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.

Round 4. Hailstones rain down from the cloud. Each creature under the cloud takes 2d6 bludgeoning damage.

Round 5–10. Gusts and freezing rain assail the area under the cloud. The area becomes difficult terrain and is heavily obscured. Each creature there takes 1d6 cold damage. Ranged weapon attacks in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining concentration on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.

Storm of Vengeance 5.5e 2024 vs. 5e 2014 edition differences

Range changed to 1 mile, and the storm’s radius is 300 feet instead of 360. The initial hit now deafens for the spell’s duration rather than 5 minutes. Round 2 acid damage is 4d6 instead of 1d6. The late-stage storm no longer imposes severe distraction or automatically disperses fog/mist.

Storm of Vengeance popularity

How popular is Storm of Vengeance? It is one of the rarest spells in the game, but is chosen above nearly all other options when available. This spell is highly coveted and will set you apart from other spellcasters.

Read about how this popularity data is calculated.

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