Storm of Vengeance
2024 Rules
- Level & School
- 9th-level conjuration
- Casting Time
- Action
- Range
- 1 mile
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Druid
- Source
- Player's Handbook (2024)
A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet. Each creature under the cloud when it appears must succeed on a Constitution saving throw or take 2d6 Thunder damage and have the Deafened condition for the duration.
At the start of each of your later turns, the storm produces different effects, as detailed below.
Turn 2. Acidic rain falls. Each creature and object under the cloud takes 4d6 Acid damage.
Turn 3. You call six bolts of lightning from the cloud to strike six different creatures or objects beneath it. Each target makes a Dexterity saving throw, taking 10d6 Lightning damage on a failed save or half as much damage on a successful one.
Turn 4. Hailstones rain down. Each creature under the cloud takes 2d6 Bludgeoning damage.
Turns 5-10. Gusts and freezing rain assail the area under the cloud. Each creature there takes 1d6 Cold damage. Until the spell ends, the area is Difficult Terrain and Heavily Obscured, ranged attacks with weapons are impossible there, and strong wind blows through the area.
2014 Rules
- Level & School
- 9th-level conjuration
- Casting Time
- Action
- Range
- Sight
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Druid
- Source
- Player's Handbook (2014)
A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes.
Each round you maintain concentration on this spell, the storm produces different effects on your turn.
Round 2. Acidic rain falls from the cloud. Each creature and object under the cloud takes 1d6 acid damage.
Round 3. You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can't be struck by more than one bolt. A struck creature must make a Dexterity saving throw. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.
Round 4. Hailstones rain down from the cloud. Each creature under the cloud takes 2d6 bludgeoning damage.
Round 5–10. Gusts and freezing rain assail the area under the cloud. The area becomes difficult terrain and is heavily obscured. Each creature there takes 1d6 cold damage. Ranged weapon attacks in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining concentration on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.
Storm of Vengeance 5.5e 2024 vs. 5e 2014 edition differences
Storm of Vengeance popularity
How popular is Storm of Vengeance? It is one of the rarest spells in the game, but is chosen above nearly all other options when available. This spell is highly coveted and will set you apart from other spellcasters.
- #1 picked level 9 Druid spell
- Bottom 25% of all level 9 spells
- Bottom 10% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Storm of Vengeance
Call Lightning 3rd-level conjuration
A druid can maintain a distant storm that repeatedly calls down lightning while concentrating.
Players prefer Call Lightning over Storm of Vengeance
Tsunami 8th-level conjuration
This druid Conjuration covers a vast area for several rounds, repeatedly dealing damage while reshaping the battlefield.
Players prefer Storm of Vengeance over Tsunami
Insect Plague 5th-level conjuration
The spell creates a persistent 300-foot damaging area and is especially comparable in druid tactics and sustained crowd pressure.
Players prefer Storm of Vengeance over Insect Plague
Incendiary Cloud 8th-level conjuration
Both are high-level concentration clouds that inflict recurring area damage across a large zone.
Players prefer Storm of Vengeance over Incendiary Cloud
Storm Sphere 4th-level evocation
This concentration spell combines a storm-themed area with recurring bludgeoning and lightning damage against multiple creatures.
Players prefer Storm of Vengeance over Storm Sphere
Whirlwind 7th-level evocation
Its 300-foot reach, sustained duration, bludgeoning damage, and powerful environmental disruption closely echo the storm's battlefield presence.
Players prefer Storm of Vengeance over Whirlwind