Storm of Vengeance

A
Damage

Storm of Vengeance is a Damage spell. Damage spells focus on dealing harm to enemies.

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spell that hammers
multiple foes

Storm of Vengeance is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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and reshapes the
battlefield

Storm of Vengeance is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

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with thunder, acid, lightning, hail, and wind.

2024 Rules

Level & School
9th-level conjuration
Casting Time
Action
Range
1 mile
Components
V, S
Duration
Concentration, up to 1 minute
Classes
Druid

A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet. Each creature under the cloud when it appears must succeed on a Constitution saving throw or take 2d6 Thunder damage and have the Deafened condition for the duration.

At the start of each of your later turns, the storm produces different effects, as detailed below.

Turn 2. Acidic rain falls. Each creature and object under the cloud takes 4d6 Acid damage.

Turn 3. You call six bolts of lightning from the cloud to strike six different creatures or objects beneath it. Each target makes a Dexterity saving throw, taking 10d6 Lightning damage on a failed save or half as much damage on a successful one.

Turn 4. Hailstones rain down. Each creature under the cloud takes 2d6 Bludgeoning damage.

Turns 5-10. Gusts and freezing rain assail the area under the cloud. Each creature there takes 1d6 Cold damage. Until the spell ends, the area is Difficult Terrain and Heavily Obscured, ranged attacks with weapons are impossible there, and strong wind blows through the area.

2014 Rules

Level & School
9th-level conjuration
Casting Time
Action
Range
Sight
Components
V, S
Duration
Concentration, 1 minute
Classes
Druid

A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes.

Each round you maintain concentration on this spell, the storm produces different effects on your turn.

Storm of Vengeance 5.5e 2024 vs. 5e 2014 edition differences

Range is now 1 mile instead of Sight, the cloud is 300-foot radius instead of 360, and the initial hit now leaves a creature Deafened for the spell’s duration instead of 5 minutes. The later rounds are now fully defined: acid rain, six lightning targets, hail, and then cold plus difficult terrain, heavy obscurement, blocked ranged weapon attacks, and strong wind through the area.

Spells similar to Storm of Vengeance

  • Tsunami 8th-level conjuration

    A high-level druid conjuration that creates a massive, sustained area hazard over many rounds and reshapes the battlefield while dealing damage.

  • Incendiary Cloud 8th-level conjuration

    Produces a dangerous, moving cloud that persists and deals ongoing area damage, matching the long-duration, concentration-based storm concept.

  • Call Lightning 3rd-level conjuration

    A druid conjuration that repeatedly calls down lightning from a cloud each round, giving a similar multi-turn, multi-target damage pattern.

  • Cloudkill 5th-level conjuration

    Creates a lingering cloud that damages creatures over time and controls space, much like a sustained damaging storm.

  • Meteor Swarm 9th-level evocation

    An extreme, high-level area-damage spell that saturates a large zone with multiple forms of devastating attacks at spell-slot parity.