Dancing Lights
2024 Rules
- Level & School
- Illusion cantrip
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a bit of phosphorus)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Sorcerer, Wizard
You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form that is vaguely humanlike. Whichever form you choose, each light sheds Dim Light in a 10-foot radius.
As a Bonus Action, you can move the lights up to 60 feet to a space within range. A light must be within 20 feet of another light created by this spell, and a light vanishes if it exceeds the spell's range.
2014 Rules
- Level & School
- Evocation cantrip
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a bit of phosphorus or wychwood, or a glowworm)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Wizard
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.
As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.
Dancing Lights 5.5e 2024 vs. 5e 2014 edition differences
Dancing Lights popularity
Dancing Lights is a seldom chosen cantrip. Choosing it adds a unique option to your spellbook.
- Bottom 10% Bard cantrip
- Bottom 10% Sorcerer cantrip
- Bottom 10% Wizard cantrip
Spells similar to Dancing Lights
Light Evocation cantrip
Both spells create a source of illumination at range and are commonly used for simple lighting needs by the same spellcasters.
Prestidigitation Transmutation cantrip
This cantrip provides a handful of small sensory and visual effects, including producing light, making it a close functional cousin for utility and flavor.
Minor Illusion Illusion cantrip
Minor Illusion similarly creates a sensory illusion at range and is often chosen for theatrical or stealthy utility rather than for direct combat.
Continual Flame 2nd-level evocation
Although higher level and permanent, it shares the same core concept of creating reliable light where you need it.
Mage Hand Conjuration cantrip
Mage Hand is a ranged cantrip that creates a remotely movable effect you can command, matching Dancing Lights' use of mobile, tactical placement.