Continual Flame

  • Level & School
    2nd-level evocation
  • Casting Time
    Action
  • Range
    Touch
  • Components
    V, S, M (ruby dust worth 50+ GP, which the spell consumes)
  • Duration
    Until dispelled
  • Classes
    Cleric, Druid, Wizard

A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.

Continual Flame 5e 2024 vs. 2014 edition differences

The 2024 version adds that the flame provides bright light in a 20-foot radius and dim light for an additional 20 feet, and specifies it consumes no fuel. The 2014 version states it creates no heat and doesn't use oxygen. The classes are expanded to include druids in 2024.