Continual Flame

A
Utility

Continual Flame is a Utility spell. Utility spells solve problems outside of combat or provide unique situational advantages.

See all Utility spells →
spell that gives an object a steady, heatless flame for lasting light that can’t be quenched.

2024 Rules

Level & School
2nd-level evocation
Casting Time
Action
Range
Touch
Components
V, S, M (ruby dust worth 50+ GP, which the spell consumes)
Duration
Until dispelled
Classes
Cleric, Druid, Wizard

A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.

2014 Rules

Level & School
2nd-level evocation
Casting Time
Action
Range
Touch
Components
V, S, M (ruby dust worth 50 gp, which the spell consumes)
Duration
Until dispelled
Classes
Cleric, Wizard

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

Continual Flame 5.5e 2024 vs. 5e 2014 edition differences

Continual Flame now explicitly sheds Bright Light in a 20-foot radius and Dim Light for another 20 feet, instead of just being described as torch-bright. It also now consumes no fuel, and Druids can cast it too.

Continual Flame popularity

How popular is Continual Flame? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.

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