Continual Flame
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (ruby dust worth 50+ GP, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Cleric, Druid, Wizard
A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (ruby dust worth 50 gp, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Cleric, Wizard
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
Continual Flame 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version adds that the flame provides bright light in a 20-foot radius and dim light for an additional 20 feet, and specifies it consumes no fuel. The 2014 version states it creates no heat and doesn't use oxygen. The classes are expanded to include druids in 2024.
Spells similar to Continual Flame
Light
Both spells create a source of bright and dim light and can be cast on an object.Dancing Lights
Both create magical lights that illuminate an area, though with different mechanics.Produce Flame
Both create a flame that emits light, but Produce Flame has added utility as a weapon.Daylight
Creates bright light in a large area, similar to the light effects of Continual Flame.Moonbeam
Both involve light; however, Moonbeam is primarily damage focused while Continual Flame is utility.