Continual Flame

Level & School
2nd-level evocation
Casting Time
Action
Range
Touch
Components
V, S, M (ruby dust worth 50+ GP, which the spell consumes)
Duration
Until dispelled
Classes
Cleric, Druid, Wizard

A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.

Level & School
2nd-level evocation
Casting Time
Action
Range
Touch
Components
V, S, M (ruby dust worth 50 gp, which the spell consumes)
Duration
Until dispelled
Classes
Cleric, Wizard

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

Continual Flame 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version adds that the flame provides bright light in a 20-foot radius and dim light for an additional 20 feet, and specifies it consumes no fuel. The 2014 version states it creates no heat and doesn't use oxygen. The classes are expanded to include druids in 2024.

Spells similar to Continual Flame

  • Light

    Both spells create a source of bright and dim light and can be cast on an object.
  • Dancing Lights

    Both create magical lights that illuminate an area, though with different mechanics.
  • Produce Flame

    Both create a flame that emits light, but Produce Flame has added utility as a weapon.
  • Daylight

    Creates bright light in a large area, similar to the light effects of Continual Flame.
  • Moonbeam

    Both involve light; however, Moonbeam is primarily damage focused while Continual Flame is utility.