Continual Flame

  • Level & School 2nd-level evocation
  • Casting Time Action
  • Range Touch
  • Components V, S, M (ruby dust worth 50+ GP, which the spell consumes)
  • Duration Until dispelled
  • Classes Cleric, Druid, Wizard

A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.