Continual Flame
2024 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (ruby dust worth 50+ GP, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Artificer, Cleric, Druid, Wizard
- Source
- Player's Handbook (2024)
A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.
2014 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (ruby dust worth 50 gp, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Artificer, Cleric, Druid, Wizard
- Source
- Player's Handbook (2014)
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
Continual Flame 5.5e 2024 vs. 5e 2014 edition differences
Continual Flame popularity
How popular is Continual Flame? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Top 50% of all level 2 spells
- Bottom 50% picked level 2 Wizard spell
- Bottom 50% picked level 2 Artificer spell
- Bottom 25% picked level 2 Druid spell
- Bottom 25% picked level 2 Cleric spell
Read about how this popularity data is calculated.
Spells similar to Continual Flame
Daylight 3rd-level evocation
This is the closest higher-level counterpart, providing a much larger area of magical light for an extended duration.
Players prefer Daylight over Continual Flame
Light Evocation cantrip
Both create lasting illumination on a touched object without dealing damage.
Players prefer Light over Continual Flame
Dancing Lights Illusion cantrip
It also serves primarily as a magical lighting tool, though its lights are temporary and more mobile.
Players prefer Dancing Lights over Continual Flame
Arcane Lock 2nd-level abjuration
The two spells share a touch range, a utility-focused purpose, and an effect that lasts until dispelled.
Players prefer Arcane Lock over Continual Flame
Magic Mouth 2nd-level illusion
Like Continual Flame, it places a persistent magical effect on an object and can remain until dispelled.
Players prefer Continual Flame over Magic Mouth
Control Flames Transmutation cantrip
Both interact with non-damaging flames for practical exploration and environmental purposes.
Players prefer Continual Flame over Control Flames