Drawmij's Instant Summons

A
Utility

Drawmij's Instant Summons is a Utility spell. Utility spells solve problems outside of combat or provide unique situational advantages.

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spell that secretly marks an item and lets you summon it back across any distance. If someone has it, you gain
information

Drawmij's Instant Summons is a Information spell. Information spells provide ways to transmit, perceive, detect, or reveal hidden or unknown information.

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on who has it and where.

2024 Rules

Level & School
6th-level conjuration
Casting Time
1 minute or Ritual
Range
Touch
Components
V, S, M (a sapphire worth 1,000+ GP)
Duration
Until dispelled
Classes
Wizard

You touch the sapphire used in the casting and an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an Invisible mark on that object and invisibly inscribes the object’s name on the sapphire. Each time you cast this spell, you must use a different sapphire.

Thereafter, you can take a Magic action to speak the object’s name and crush the sapphire. The object instantly appears in your hand regardless of physical or planar distances, and the spell ends.

If another creature is holding or carrying the object, crushing the sapphire doesn’t transport it, but instead you learn who that creature is and where that creature is currently located.

2014 Rules

Level & School
6th-level conjuration
Casting Time
1 minute
Range
Touch
Components
V, S, M (a sapphire worth 1,000 gp)
Duration
Until dispelled
Classes
Wizard

You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire.

At any time thereafter, you can use your action to speak the item's name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends.

If another creature is holding or carrying the item, crushing the sapphire doesn't transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment.

Dispel magic or a similar effect successfully applied to the sapphire ends this spell's effect.

Drawmij's Instant Summons 5.5e 2024 vs. 5e 2014 edition differences

2024 gains the Ritual tag. The casting now explicitly has you touch the sapphire used in the casting as well as the object, and you speak the object’s name rather than the item’s name. Now also a ritual.

Spells similar to Drawmij's Instant Summons

  • Leomund's Secret Chest 4th-level conjuration

    Both are wizard conjuration spells that let you stash or retrieve physical items across distances, serving an out-of-combat logistics need.

  • Sequester 7th-level transmutation

    This spell similarly removes an object from the world until dispelled, matching Instant Summons’ long-term, touch-based item preservation vibe.

  • Locate Object 2nd-level divination

    Both spells provide information about an object's location and can be chosen when you need to find or track a specific item.

  • Gate 9th-level conjuration

    Gate and Instant Summons both enable crossing great distances (including planar) to bring something or someone to you instantly.

  • Teleport 7th-level conjuration

    Teleport offers immediate relocation across long distances, like Instant Summons’ instant-appearance effect, but for creatures or groups instead of objects.