Sequester
2024 Rules
- Level & School
- 7th-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (gem dust worth 5,000+ GP, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Wizard
- Source
- Player's Handbook (2024)
With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic.
If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air.
You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.
2014 Rules
- Level & School
- 7th-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Wizard
- Source
- Player's Handbook (2014)
By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells.
If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older.
You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.
Sequester 5.5e 2024 vs. 5e 2014 edition differences
How popular is Sequester in 5e?
Sequester is the #30 most popular level 7 spell (of 34) and the #11 most picked level 7 Wizard spell (of 27).
Among level 7 spells, Sequester ranks just below Project Image and just above Temple of the Gods in popularity.
- #552 (of 580) most popular 5e spell
- #30 (of 34) most popular level 7 spell
- #11 (of 27) most picked level 7 Wizard spell
Read about how this popularity data is calculated and see Sequester visualized with all 5e spells.
Spells similar to Sequester
Invisibility 2nd-level illusion
Both hide a touched creature or object from ordinary sight, although invisibility lacks Sequester's long-term protection against divination.
Players prefer Invisibility over Sequester
Greater Invisibility 4th-level illusion
The spell provides stronger visual concealment to a touched target, but its concentration-based duration is much shorter.
Players prefer Greater Invisibility over Sequester
Nondetection 3rd-level abjuration
It directly protects a touched target from divination and magical detection, though only for 8 hours.
Players prefer Sequester over Nondetection
Mordenkainen's Private Sanctum 4th-level abjuration
It creates a magically protected area that blocks several forms of remote observation and magical detection.
Players prefer Sequester over Mordenkainen's Private Sanctum
Nystul's Magic Aura 2nd-level illusion
It alters how a touched creature or object appears to magical senses, serving a similar concealment purpose.
Players prefer Sequester over Nystul's Magic Aura
Feign Death 3rd-level necromancy
Both can place a touched creature into an apparently lifeless, suspended state, but this spell lasts far less time.
Players prefer Sequester over Feign Death