Sequester
2024 Rules
- Level & School
- 7th-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (gem dust worth 5,000+ GP, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Wizard
- Source
- Player's Handbook (2024)
With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic.
If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air.
You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.
2014 Rules
- Level & School
- 7th-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Wizard
- Source
- Player's Handbook (2014)
By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells.
If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older.
You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.
Sequester 5.5e 2024 vs. 5e 2014 edition differences
Sequester popularity
How popular is Sequester? It is one of the rarest spells in the game, and is chosen less than other options when available. This spell is for the most unconventional spellcasters only.
- Bottom 50% picked level 7 Wizard spell
- Bottom 25% of all level 7 spells
- Bottom 10% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Sequester
Invisibility 2nd-level illusion
Both hide a touched creature or object from ordinary sight, although invisibility lacks Sequester's long-term protection against divination.
Players prefer Invisibility over Sequester
Greater Invisibility 4th-level illusion
The spell provides stronger visual concealment to a touched target, but its concentration-based duration is much shorter.
Players prefer Greater Invisibility over Sequester
Nondetection 3rd-level abjuration
It directly protects a touched target from divination and magical detection, though only for 8 hours.
Players prefer Nondetection over Sequester
Feign Death 3rd-level necromancy
Both can place a touched creature into an apparently lifeless, suspended state, but this spell lasts far less time.
Players prefer Feign Death over Sequester
Mordenkainen's Private Sanctum 4th-level abjuration
It creates a magically protected area that blocks several forms of remote observation and magical detection.
Players prefer Mordenkainen's Private Sanctum over Sequester
Arcanist's Magic Aura 2nd-level illusion
It alters how a touched creature or object appears to magical senses, serving a similar concealment purpose.
Players prefer Arcanist's Magic Aura over Sequester