Teleport

Level & School
7th-level conjuration
Casting Time
Action
Range
10 feet
Components
V
Duration
Instantaneous
Classes
Bard, Sorcerer, Wizard

This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls 1d100 and consults the Teleportation Outcome table and the explanations after it.

Familiarity Mishap Similar Area Off Target On Target
Permanent circle - - - 01-00
Linked object - - - 01–00
Very familiar 01-05 06-13 14-24 25-00
Seen casually 01-33 34-43 44-53 54-00
Viewed once or described 01-43 44-53 54-73 74-00
False destination 01-50 51-00 - -

Familiarity. Here are the meanings of the terms in the table’s Familiarity column:

• “Permanent circle” means a permanent teleportation circle whose sigil sequence you know.

• “Linked object” means you possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library.

• “Very familiar” is a place you have visited often, a place you have carefully studied, or a place you can see when you cast the spell.

• “Seen casually” is a place you have seen more than once but with which you aren’t very familiar.

• “Viewed once or described” is a place you have seen once, possibly using magic, or a place you know through someone else’s description, perhaps from a map.

• “False destination” is a place that doesn’t exist. Perhaps you tried to scry an enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a location that no longer exists.

Mishap. The spell’s unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 Force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

Similar Area. You and your group (or the target object) appear in a different area that’s visually or thematically similar to the target area. You appear in the closest similar place. If you are heading for your home laboratory, for example, you might appear in another person’s laboratory in the same city.

Off Target. You and your group (or the target object) appear 2d12 miles away from the destination in a random direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast.

On Target. You and your group (or the target object) appear where you intended.

Level & School
7th-level conjuration
Casting Time
Action
Range
10 feet
Components
V
Duration
Instantaneous
Classes
Bard, Sorcerer, Wizard

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

Familiarity Mishap Similar Area Off Target On Target
Permanent circle - - - 01-100
Associated object - - - 01-100
Very familiar 01-05 06-13 14-24 25-100
Seen casually 01-33 34-43 44-53 54-100
Viewed once 01-43 44-53 54-73 74-100
Description 01-43 44-53 54-73 74-100
False destination 01-50 51-100 - -

"Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Viewed once" is a place you have seen once, possibly using magic. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map.

"False destination" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.

Teleport 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version introduces a damage mechanic for mishaps (3d10 Force damage per creature/object), rerolls on the teleportation outcome table, and clarifies that the destination must be known and on the same plane. It also specifies that objects targeted must be Large or smaller, replacing "can’t be held or carried by an unwilling creature" with this. The familiarity definitions are expanded.