Encode Thoughts

A
Utility

Encode Thoughts is a Utility spell. Utility spells solve problems outside of combat or provide unique situational advantages.

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spell that turns a memory, idea, or message into a tangible thought strand you can carry, then replay later for
stored information

Encode Thoughts is a Information spell. Information spells provide ways to transmit, perceive, detect, or reveal hidden or unknown information.

See all Information spells →
.

2014 Rules

Level & School
Enchantment cantrip
Casting Time
Action
Range
Self
Components
S
Duration
8 hours
Classes
Source
Guildmaster's Guide to Ravnica

Putting a finger to your head, you pull a memory, an idea, or a message from your mind and transform it into a tangible string of glowing energy called a thought strand, which persists for the duration or until you cast this spell again. The thought strand appears in an unoccupied space within 5 feet of you as a Tiny, weightless, semisolid object that can be held and carried like a ribbon. It is otherwise stationary.

If you cast this spell while concentrating on a spell or an ability that allows you to read or manipulate the thoughts of others (such as detect thoughts or modify memory), you can transform the thoughts or memories you read, rather than your own, into a thought strand.

Casting this spell while holding a thought strand allows you to instantly receive whatever memory, idea, or message the thought strand contains. (Casting detect thoughts on the strand has the same effect.)

Encode Thoughts 5.5e 2024 vs. 5e 2014 edition differences

Encode Thoughts is currently only available in the 2014 edition.

Encode Thoughts popularity

How popular is Encode Thoughts? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.

Read about how this popularity data is calculated.

Spells similar to Encode Thoughts