Encode Thoughts
2014 Rules
- Level & School
- Enchantment cantrip
- Casting Time
- Action
- Range
- Self
- Components
- S
- Duration
- 8 hours
- Classes
- Source
- Guildmaster's Guide to Ravnica
Putting a finger to your head, you pull a memory, an idea, or a message from your mind and transform it into a tangible string of glowing energy called a thought strand, which persists for the duration or until you cast this spell again. The thought strand appears in an unoccupied space within 5 feet of you as a Tiny, weightless, semisolid object that can be held and carried like a ribbon. It is otherwise stationary.
If you cast this spell while concentrating on a spell or an ability that allows you to read or manipulate the thoughts of others (such as detect thoughts or modify memory), you can transform the thoughts or memories you read, rather than your own, into a thought strand.
Casting this spell while holding a thought strand allows you to instantly receive whatever memory, idea, or message the thought strand contains. (Casting detect thoughts on the strand has the same effect.)
Encode Thoughts 5.5e 2024 vs. 5e 2014 edition differences
Encode Thoughts is currently only available in the 2014 edition.
Encode Thoughts popularity
How popular is Encode Thoughts? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.
- Bottom 50% of all 5e spells
- Bottom 10% of all cantrips
Read about how this popularity data is calculated.
Spells similar to Encode Thoughts
Detect Thoughts 2nd-level divination
Each spell revolves around pulling thoughts out of a mind and making them usable in some form.
Players prefer Detect Thoughts over Encode Thoughts
Message Transmutation cantrip
Both are tiny ways to package a thought and pass it to someone else without much fuss.
Players prefer Message over Encode Thoughts
Sending 3rd-level divination
Like the target spell, it exists to move a message directly from one mind to another over distance.
Players prefer Sending over Encode Thoughts
Magic Mouth 2nd-level illusion
This spell stores a spoken message in an object until the conditions are right for it to be heard.
Players prefer Magic Mouth over Encode Thoughts
Illusory Script 1st-level illusion
It also turns words into a hidden message that only the right reader can recover later.
Players prefer Illusory Script over Encode Thoughts