Magic Mouth
2024 Rules
- Level & School
- 2nd-level illusion
- Casting Time
- 1 minute or Ritual
- Range
- 30 feet
- Components
- V, S, M (jade dust worth 10+ GP, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Artificer, Bard, Wizard
- Source
- Player's Handbook (2024)
You implant a message within an object in range—a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn't being worn or carried by another creature. Then speak the message, which must be 25 words or fewer, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message.
When that trigger occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. If the object you chose has a mouth or something that looks like a mouth (for example, the mouth of a statue), the magical mouth appears there, so the words appear to come from the object's mouth. When you cast this spell, you can have the spell end after it delivers its message, or it can remain and repeat its message whenever the trigger occurs.
The trigger can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the object. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it.
2014 Rules
- Level & School
- 2nd-level illusion
- Casting Time
- 1 minute or Ritual
- Range
- 30 feet
- Components
- V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Artificer, Bard, Wizard
- Source
- Player's Handbook (2014)
You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn't being worn or carried by another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message.
When that circumstance occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. If the object you chose has a mouth or something that looks like a mouth (for example, the mouth of a statue), the magical mouth appears there so that the words appear to come from the object's mouth. When you cast this spell, you can have the spell end after it delivers its message, or it can remain and repeat its message whenever the trigger occurs.
The triggering circumstance can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the object. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it.
Magic Mouth 5.5e 2024 vs. 5e 2014 edition differences
Magic Mouth popularity
How popular is Magic Mouth? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Bottom 50% picked level 2 Wizard spell
- Bottom 50% of all level 2 spells
- Bottom 25% picked level 2 Bard spell
- Bottom 25% picked level 2 Artificer spell
Read about how this popularity data is calculated.
Spells similar to Magic Mouth
Minor Illusion Illusion cantrip
It creates a persistent-looking visual or auditory illusion for deception, signaling, and other creative communication.
Players prefer Minor Illusion over Magic Mouth
Alarm 1st-level abjuration
This ritual also watches an area for a defined trigger and provides a warning when that condition occurs.
Players prefer Alarm over Magic Mouth
Glyph of Warding 3rd-level abjuration
Both are long-lasting spells placed on an object or location and triggered by a chosen circumstance.
Players prefer Glyph of Warding over Magic Mouth
Programmed Illusion 6th-level illusion
It stores an illusion that activates when specified visual or audible conditions occur and can remain until dispelled.
Players prefer Magic Mouth over Programmed Illusion
Skywrite 2nd-level transmutation
Both are utility illusions suited to leaving visible messages for other creatures rather than dealing damage.
Players prefer Magic Mouth over Skywrite
Illusory Script 1st-level illusion
A ritual illusion placed on a written object, it protects or conveys a message over an extended duration.
Players prefer Magic Mouth over Illusory Script