Sapping Sting
2014 Rules
- Level & School
- Necromancy cantrip
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Source
- Explorer's Guide to Wildemount
You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.
Cantrip Upgrade. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4) and 17th level (4d4).
Sapping Sting 5e 2014 edition
Sapping Sting is currently only available in the 2014 edition.