Sapping Sting

A
Damage

Sapping Sting is a Damage spell. Damage spells focus on dealing harm to enemies.

See all Damage spells →
spell that drains a foe’s strength with necrotic sting, forcing a tough
make or break

Sapping Sting is a Save or Suck spell. Save or Suck spells fall entirely flat if the target succeeds on a saving throw.

See all Save or Suck spells →
save that can leave it prone.

2014 Rules

Level & School
Necromancy cantrip
Casting Time
Action
Range
30 feet
Components
V, S
Duration
Instantaneous
Classes
Wizard
Source
Explorer's Guide to Wildemount

You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.

Cantrip Upgrade. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4) and 17th level (4d4).

Sapping Sting 5.5e 2024 vs. 5e 2014 edition differences

Sapping Sting is currently only available in the 2014 edition.

How popular is Sapping Sting in 5e?

Sapping Sting is the #48 most popular cantrip (of 49) and the #32 most picked Wizard cantrip (of 32).

Among cantrips, Sapping Sting ranks just below Primal Savagery and just above Encode Thoughts in popularity.

Read about how this popularity data is calculated.

Spells similar to Sapping Sting