Sapping Sting
2014 Rules
- Level & School
- Necromancy cantrip
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Wizard
- Source
- Explorer's Guide to Wildemount
You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.
Cantrip Upgrade. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4) and 17th level (4d4).
Sapping Sting 5.5e 2024 vs. 5e 2014 edition differences
Sapping Sting is currently only available in the 2014 edition.
Sapping Sting popularity
How popular is Sapping Sting? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.
- Bottom 50% of all 5e spells
- Bottom 10% of all cantrips
- Bottom 10% picked Wizard cantrip
Read about how this popularity data is calculated.
Spells similar to Sapping Sting
Toll the Dead Necromancy cantrip
Both are necromantic cantrips that punish a failed save with grim damage.
Players prefer Toll the Dead over Sapping Sting
Chill Touch Necromancy cantrip
This also leans into necrotic-themed damage at cantrip power, with a similar spooky feel.
Players prefer Chill Touch over Sapping Sting
Poison Spray Necromancy cantrip
It’s another close-range Constitution save cantrip that hits one creature for elemental damage.
Players prefer Poison Spray over Sapping Sting
Ray of Sickness 1st-level necromancy
It shares the same low-level offensive necromancy vibe and uses a single-target save against a harmful effect.
Players prefer Ray of Sickness over Sapping Sting
Frostbite Evocation cantrip
Like Sapping Sting, it targets one creature at range and asks for a Constitution save to avoid the debuff.
Players prefer Frostbite over Sapping Sting