Forcecage

A
Control

Forcecage is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

See all Control spells →
spell that traps enemies in an invisible force prison, shaping the
battlefield

Forcecage is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

See all Battlefield Shaping spells →
and locking out
multiple foes

Forcecage is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

See all Multi Target spells →
.

2024 Rules

Level & School
7th-level evocation
Casting Time
Action
Range
100 feet
Components
V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
Duration
1 hour
Classes
Bard, Warlock, Wizard

An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.

When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside it, are pushed away from the center of the area until they are completely outside it.

A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave, it must first make a Charisma saving throw. On a successful save, the creature can use that magic to exit the cage. On a failed save, the creature doesn't exit the cage and wastes the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel. This spell can't be dispelled by Dispel Magic.

2014 Rules

Level & School
7th-level evocation
Casting Time
Action
Range
100 feet
Components
V, S, M (ruby dust worth 1,500 gp)
Duration
1 hour
Classes
Bard, Warlock, Wizard

An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.

A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.

A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.

When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.

A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.

This spell can't be dispelled by dispel magic.

Forcecage 5.5e 2024 vs. 5e 2014 edition differences

Effectively the same spell. The 2024 version is reworded but functions identically.

Spells similar to Forcecage

  • Wall of Force 5th-level evocation

    Both create invisible, nearly-impermeable barriers of magical force used to shape the battlefield and trap or block creatures and effects.

  • Otiluke's Resilient Sphere 4th-level evocation

    This spell encloses a creature in a magical, unbreakable prison much like Forcecage’s ability to isolate a target inside a force enclosure.

  • Maze 8th-level conjuration

    Maze removes a creature from the fight by banishing it into an extradimensional space, achieving a similar long-duration neutralization of dangerous foes.

  • Imprisonment 9th-level abjuration

    Imprisonment is a high-level option for permanently locking a creature away, paralleling Forcecage’s role as a powerful removal/containment tool.

  • Banishment 4th-level abjuration

    Banishment temporarily forces creatures out of the encounter or plane, offering a comparable tactical way to remove threats from the battlefield.