Forcecage
2024 Rules
- Level & School
- 7th-level evocation
- Casting Time
- Action
- Range
- 100 feet
- Components
- V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
- Duration
- Concentration, 1 hour
- Classes
- Bard, Warlock, Wizard
- Source
- Player's Handbook (2024)
An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.
When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside it, are pushed away from the center of the area until they are completely outside it.
A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave, it must first make a Charisma saving throw. On a successful save, the creature can use that magic to exit the cage. On a failed save, the creature doesn't exit the cage and wastes the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell can't be dispelled by Dispel Magic.
2014 Rules
- Level & School
- 7th-level evocation
- Casting Time
- Action
- Range
- 100 feet
- Components
- V, S, M (ruby dust worth 1,500 gp)
- Duration
- 1 hour
- Classes
- Bard, Warlock, Wizard
- Source
- Player's Handbook (2014)
An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box as you choose.
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.
A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.
When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.
A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell can't be dispelled by dispel magic.
Forcecage 5.5e 2024 vs. 5e 2014 edition differences
Forcecage popularity
How popular is Forcecage? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.
- #2 picked level 7 Warlock spell
- #3 picked level 7 Wizard spell
- Top 25% of all level 7 spells
- Top 50% picked level 7 Bard spell
- Bottom 50% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Forcecage
Maze 8th-level conjuration
Like Forcecage, Maze is a high-level control spell that can take a powerful enemy out of combat without dealing damage.
Players prefer Forcecage over Maze
Wall of Force 5th-level evocation
Both are high-level Evocation spells that create durable, nearly impassable force barriers to divide the battlefield and restrict movement.
Players prefer Forcecage over Wall of Force
Guards and Wards 6th-level abjuration
This spell also reshapes and secures a broad area with lasting magical restrictions, making it useful for controlling access and movement.
Players prefer Forcecage over Guards and Wards
Otiluke's Resilient Sphere 4th-level abjuration
It similarly uses magical force to isolate a creature or object, preventing ordinary movement while lasting through sustained concentration.
Players prefer Forcecage over Otiluke's Resilient Sphere
Magic Circle 3rd-level abjuration
Both establish a bounded magical area intended to contain or keep creatures from crossing its defenses.
Players prefer Forcecage over Magic Circle
Imprisonment 9th-level abjuration
Both spells permanently or semi-permanently remove a dangerous creature from the fight by placing it in magical confinement.
Players prefer Forcecage over Imprisonment