Forcecage
2024 Rules
- Level & School
- 7th-level evocation
- Casting Time
- Action
- Range
- 100 feet
- Components
- V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
- Duration
- 1 hour
- Classes
- Bard, Warlock, Wizard
An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.
When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside it, are pushed away from the center of the area until they are completely outside it.
A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave, it must first make a Charisma saving throw. On a successful save, the creature can use that magic to exit the cage. On a failed save, the creature doesn't exit the cage and wastes the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel. This spell can't be dispelled by Dispel Magic.
2014 Rules
- Level & School
- 7th-level evocation
- Casting Time
- Action
- Range
- 100 feet
- Components
- V, S, M (ruby dust worth 1,500 gp)
- Duration
- 1 hour
- Classes
- Bard, Warlock, Wizard
An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.
A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.
When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.
A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell can't be dispelled by dispel magic.
Forcecage 5.5e 2024 vs. 5e 2014 edition differences
Spells similar to Forcecage
Wall of Force 5th-level evocation
Both create invisible, nearly-impermeable barriers of magical force used to shape the battlefield and trap or block creatures and effects.
Otiluke's Resilient Sphere 4th-level evocation
This spell encloses a creature in a magical, unbreakable prison much like Forcecage’s ability to isolate a target inside a force enclosure.
Maze 8th-level conjuration
Maze removes a creature from the fight by banishing it into an extradimensional space, achieving a similar long-duration neutralization of dangerous foes.
Imprisonment 9th-level abjuration
Imprisonment is a high-level option for permanently locking a creature away, paralleling Forcecage’s role as a powerful removal/containment tool.
Banishment 4th-level abjuration
Banishment temporarily forces creatures out of the encounter or plane, offering a comparable tactical way to remove threats from the battlefield.