Maze
2024 Rules
- Level & School
- 8th-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Wizard
- Source
- Player's Handbook (2024)
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.
The target can take a Study action to try to escape. When it does so, it makes a DC 20 Intelligence (Investigation) check. If it succeeds, it escapes, and the spell ends.
When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.
2014 Rules
- Level & School
- 8th-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Wizard
- Source
- Player's Handbook (2014)
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.
The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).
When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.
Maze 5.5e 2024 vs. 5e 2014 edition differences
How popular is Maze in 5e?
Maze is the #13 most popular level 8 spell (of 27) and the #3 most picked level 8 Wizard spell (of 22).
Among level 8 spells, Maze ranks just below Earthquake and just above Mind Blank in popularity.
- #438 (of 567) most popular 5e spell
- #13 (of 27) most popular level 8 spell
- #3 (of 22) most picked level 8 Wizard spell
Read about how this popularity data is calculated.
Spells similar to Maze
Forcecage 7th-level evocation
Both specialize in preventing an enemy from participating in the fight through durable magical containment.
Players prefer Maze over Forcecage
Banishment 4th-level abjuration
Both remove a creature from the battlefield for an extended duration, making them powerful single-target answers to dangerous enemies.
Players prefer Maze over Banishment
Imprisonment 9th-level abjuration
This higher-level spell likewise confines one creature in an extraordinary form of magical imprisonment.
Players prefer Maze over Imprisonment
Flesh to Stone 6th-level transmutation
It offers a similarly decisive way to neutralize one enemy over several rounds rather than simply dealing damage.
Players prefer Maze over Flesh to Stone
Mental Prison 6th-level illusion
Both are high-impact wizard controls that trap a single target in an altered reality for the duration.
Players prefer Maze over Mental Prison
Otiluke's Resilient Sphere 4th-level abjuration
A creature enclosed by either spell is isolated from the surrounding encounter and difficult for allies to affect.
Players prefer Maze over Otiluke's Resilient Sphere