Glyph of Warding
2024 Rules
- Level & School
- 3rd-level abjuration
- Casting Time
- 1 hour
- Range
- Touch
- Components
- V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Artificer, Bard, Cleric, Wizard
- Source
- Player's Handbook (2024)
You inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor) or within an object that can be closed (such as a book or chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.
The glyph is nearly imperceptible and requires a successful Wisdom (Perception) check against your spell save DC to notice.
When you inscribe the glyph, you set its trigger and choose whether it's an explosive rune or a spell glyph, as explained below.
Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an object, common triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends.
You can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect Aberrations). You can also set conditions for creatures that don't trigger the glyph, such as those who say a certain password.
Explosive Rune. When triggered, the glyph erupts with magical energy in a 20-foot-radius Sphere centered on the glyph. Each creature in the area makes a Dexterity saving throw. A creature takes 5d8 Acid, Cold, Fire, Lightning, or Thunder damage (your choice when you create the glyph) on a failed save or half as much damage on a successful one.
Spell Glyph. You can store a prepared spell of level 3 or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way.
When the glyph is triggered, the stored spell takes effect. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons Hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires Concentration, it lasts until the end of its full duration.
Using a Higher-Level Spell Slot. The damage of an explosive rune increases by 1d8 for each spell slot level above 3. If you create a spell glyph, you can store any spell of up to the same level as the spell slot you use for the Glyph of Warding.
2014 Rules
- Level & School
- 3rd-level abjuration
- Casting Time
- 1 hour
- Range
- Touch
- Components
- V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Artificer, Bard, Cleric, Wizard
- Source
- Player's Handbook (2014)
When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.
The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found.
You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.
You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don't trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose explosive runes or a spell glyph.
Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.
Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.
Glyph of Warding 5.5e 2024 vs. 5e 2014 edition differences
Glyph of Warding popularity
How popular is Glyph of Warding? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Top 50% of all level 3 spells
- Top 50% picked level 3 Wizard spell
- Bottom 50% picked level 3 Artificer spell
- Bottom 50% picked level 3 Bard spell
- Bottom 50% picked level 3 Cleric spell
Read about how this popularity data is calculated.
Spells similar to Glyph of Warding
Guards and Wards 6th-level abjuration
It provides enduring magical defenses that shape and protect a designated area.
Players prefer Guards and Wards over Glyph of Warding
Alarm 1st-level abjuration
Both are used to secure an area against unwanted visitors through a persistent magical safeguard.
Players prefer Alarm over Glyph of Warding
Symbol 7th-level abjuration
Both inscribe concealed magical wards that remain in place until triggered or dispelled.
Players prefer Symbol over Glyph of Warding
Linked Glyphs 3rd-level abjuration
It is a closely related touch-cast glyph spell that creates a lasting, trigger-based magical effect.
Players prefer Glyph of Warding over Linked Glyphs
Snare 1st-level abjuration
This spell also creates a hidden, long-lasting trap at a touched location for later intruders.
Players prefer Glyph of Warding over Snare
Mordenkainen's Faithful Hound 4th-level conjuration
A stationary defensive magical guardian serves a similar purpose when protecting a location over time.
Players prefer Glyph of Warding over Mordenkainen's Faithful Hound