Alarm
2024 Rules
- Level & School
- 1st-level abjuration
- Casting Time
- 1 minute or Ritual
- Range
- 30 feet
- Components
- V, S, M (a bell and silver wire)
- Duration
- 8 hours
- Classes
- Artificer, Ranger, Wizard
- Source
- Player's Handbook (2024)
You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is audible or mental:
- Audible Alarm. The alarm produces the sound of a handbell for 10 seconds within 60 feet of the warded area.
- Mental Alarm. You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you're asleep.
2014 Rules
- Level & School
- 1st-level abjuration
- Casting Time
- 1 minute or Ritual
- Range
- 30 feet
- Components
- V, S, M (a tiny bell and a piece of fine silver wire)
- Duration
- 8 hours
- Classes
- Artificer, Ranger, Wizard
- Source
- Player's Handbook (2014)
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.
A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.
An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
Alarm 5.5e 2024 vs. 5e 2014 edition differences
Alarm popularity
How popular is Alarm? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 25% of all 5e spells
- Top 50% picked level 1 Wizard spell
- Top 50% of all level 1 spells
- Top 50% picked level 1 Artificer spell
- Bottom 50% picked level 1 Ranger spell
Read about how this popularity data is calculated.
Spells similar to Alarm
Find Traps 2nd-level divination
Both support detecting dangers and intrusion-related hazards, but this spell searches for existing traps instead of creating a warning system.
Players prefer Find Traps over Alarm
Arcane Lock 2nd-level abjuration
Like Alarm, it is a low-level abjuration used to secure a door or other location against unauthorized access.
Players prefer Arcane Lock over Alarm
Glyph of Warding 3rd-level abjuration
Both protect a designated area with a lasting magical trigger against intruders.
Players prefer Alarm over Glyph of Warding
Magic Mouth 2nd-level illusion
Both can be placed on a location and deliver a message when a specified condition occurs.
Players prefer Alarm over Magic Mouth
Snare 1st-level abjuration
This similarly creates a long-lasting magical trap at a chosen location to respond when someone enters.
Players prefer Alarm over Snare
Mordenkainen's Faithful Hound 4th-level conjuration
It provides an eight-hour magical guard over a nearby area, though it attacks rather than merely alerting you.
Players prefer Alarm over Mordenkainen's Faithful Hound