Alarm

  • Level & School
    1st-level abjuration
  • Casting Time
    1 minute or Ritual
  • Range
    30 feet
  • Components
    V, S, M (a bell and silver wire)
  • Duration
    8 hours
  • Classes
    Ranger, Wizard

You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is audible or mental:

Audible Alarm. The alarm produces the sound of a handbell for 10 seconds within 60 feet of the warded area.

Mental Alarm. You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you're asleep.

Alarm 5e 2024 vs. 2014 edition differences

The 2024 version allows casting as a ritual, whereas the 2014 version does not specify this. The 2024 version clarifies the alarm can be either audible or mental, with explicit options, while the 2014 version states these options but with less clarity. No change in duration or range.