Snare

A
Control

Snare is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

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spell that hides a near-invisible trap, then
snags foes

Snare is a Save or Suck spell. Save or Suck spells fall entirely flat if the target succeeds on a saving throw.

See all Save or Suck spells →
and leaves them restrained until they escape.

2014 Rules

Level & School
1st-level abjuration
Casting Time
1 minute
Range
Touch
Components
S, M (25 feet of rope, which the spell consumes)
Duration
8 hours
Classes
Artificer, Druid, Ranger, Wizard
Source
Xanathar's Guide to Everything

As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.

This trap is nearly invisible, requiring a successful Intelligence (Investigation) check against your spell save DC to be discerned.

The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell's radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is restrained there until the spell ends.

A restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the restrained effect ends.

After the trap is triggered, the spell ends when no creature is restrained by it.

Snare 5.5e 2024 vs. 5e 2014 edition differences

Snare is currently only available in the 2014 edition.

Snare popularity

How popular is Snare? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.

Read about how this popularity data is calculated.

Spells similar to Snare