Heroes' Feast

Level & School
6th-level conjuration
Casting Time
10 minutes
Range
Self
Components
V, S, M (a gem-encrusted bowl worth 1,000+ GP, which the spell consumes)
Duration
Instantaneous
Classes
Bard, Cleric, Druid

You conjure a feast that appears on a surface in an unoccupied 10- foot Cube next to you. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

A creature that partakes gains several benefits, which last for 24 hours. The creature has Resistance to Poison damage, and it has Immunity to the Frightened and Poisoned conditions. Its Hit Point maximum also increases by 2d10, and it gains the same number of Hit Points.

Level & School
6th-level conjuration
Casting Time
10 minutes
Range
30 feet
Components
V, S, M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)
Duration
Instantaneous
Classes
Cleric, Druid

You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

Heroes' Feast 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version changes the range to "Self," adds "bard" class, specifies the feast appears on a surface in an unoccupied 10-foot cube, and clarifies immunity to conditions (Frightened and Poisoned) instead of being immune to being frightened and poison. The benefits last for 24 hours; no other significant mechanical differences.