Heroes' Feast
2024 Rules
- Level & School
- 6th-level conjuration
- Casting Time
- 10 minutes
- Range
- Self
- Components
- V, S, M (a gem-encrusted bowl worth 1,000+ GP, which the spell consumes)
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Druid
You conjure a feast that appears on a surface in an unoccupied 10- foot Cube next to you. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.
A creature that partakes gains several benefits, which last for 24 hours. The creature has Resistance to Poison damage, and it has Immunity to the Frightened and Poisoned conditions. Its Hit Point maximum also increases by 2d10, and it gains the same number of Hit Points.
2014 Rules
- Level & School
- 6th-level conjuration
- Casting Time
- 10 minutes
- Range
- 30 feet
- Components
- V, S, M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)
- Duration
- Instantaneous
- Classes
- Cleric, Druid
You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.
A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.
Heroes' Feast 5.5e 2024 vs. 5e 2014 edition differences
Spells similar to Heroes' Feast
Aid 2nd-level abjuration
It raises targets' hit point maximums and current hit points for several hours and is a low-level multi-target buff that fills the same party-sustain role.
Heal 6th-level abjuration
As a level 6 instant-healing spell available to clerics and druids, it occupies the same high-tier healing slot as the target and is chosen in comparable clutch moments.
Goodberry 1st-level conjuration
This conjures edible magical food that lasts a day and provides reliable healing and resourceful out-of-combat sustain, echoing the feast/food utility of the target.
Create Food and Water 3rd-level conjuration
It produces consumable nourishment via conjuration and is the straightforward, lower-power analogue for supplying the party with magical provisions.
Mass Cure Wounds 5th-level abjuration
A multi-target healing spell used to restore many allies at once, it serves the same group-support purpose in combat and downtime.