Elminster's Effulgent Spheres

  • Level & School
    6th-level evocation
  • Casting Time
    Action
  • Range
    Self
  • Components
    V, S, M (an opal worth 1,000 GP+)
  • Duration
    1 hour
  • Classes
    Druid, Sorcerer, Wizard

Six chromatic spheres orbit you for the duration. While the spheres are present, you can expend spheres to create the following effects:

Absorb Energy. When you take Acid, Cold, Fire, Lightning or Thunder damage, you can take a Reaction to expend one sphere and give yourself Resistance to the triggering damage type until the start of your next turn.

Energy Blast. As a Bonus Action, you send one sphere hurtling toward a target within 120 feet of yourself. Make a ranged spell attack. On a hit, the target takes 3d6 Acid, Cold, Fire, Lightning or Thunder damage (your choice). Regardless of whether you hit, the sphere is expended.

The spell ends early if you have no more spheres remaining.

Using a Higher-Level Spell Slot. The number of spheres incerases by 1 for every spell slot level above 6.

Elminster's Effulgent Spheres is a new spell for the 2024 edition