Elminster's Effulgent Spheres

Level & School
6th-level evocation
Casting Time
Action
Range
Self
Components
V, S, M (an opal worth 1,000 GP+)
Duration
1 hour
Classes
Druid, Sorcerer, Wizard

Six chromatic spheres orbit you for the duration. While the spheres are present, you can expend spheres to create the following effects:

Absorb Energy. When you take Acid, Cold, Fire, Lightning or Thunder damage, you can take a Reaction to expend one sphere and give yourself Resistance to the triggering damage type until the start of your next turn.

Energy Blast. As a Bonus Action, you send one sphere hurtling toward a target within 120 feet of yourself. Make a ranged spell attack. On a hit, the target takes 3d6 Acid, Cold, Fire, Lightning or Thunder damage (your choice). Regardless of whether you hit, the sphere is expended.

The spell ends early if you have no more spheres remaining.

Using a Higher-Level Spell Slot. The number of spheres incerases by 1 for every spell slot level above 6.

Elminster's Effulgent Spheres 5.5e 2024 vs. 5e 2014 edition differences

Elminster's Effulgent Spheres is a new spell for the 2024 edition.

Spells similar to Elminster's Effulgent Spheres

  • Protection from Energy

    Both offer resistance to a specific damage type, providing similar protection.
  • Elemental Weapon

    Both enhance the user's attacks with elemental damage types that can be chosen at the time of casting.
  • Chromatic Orb

    Both allow the caster to choose a damage type for their damage-dealing effects.
  • Cure Wounds

    Both are healing spells that provide restorative effects, although Elminster's Effulgent Spheres also grants temporary resistances.
  • Faerie Fire

    Both spells create an area of effect that alters the status of creatures, with defensive and tactical outcomes.