Aid

A
Support

Aid is a Support spell. Support spells strengthen, protect, or buff allies.

See all Support spells →
spell that bolsters
multiple allies

Aid is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

See all Multi Target spells →
with
healing

Aid is a Healing spell. Healing spells restore hit points and bring characters back to life.

See all Healing spells →
,
boosting their max and current vitality for longer fights.

2024 Rules

Level & School
2nd-level abjuration
Casting Time
Action
Range
30 feet
Components
V, S, M (a strip of white cloth)
Duration
8 hours
Classes
Bard, Cleric, Druid, Paladin, Ranger

Choose up to three creatures within range. Each target's Hit Point maximum and current Hit Points increase by 5 for the duration.

Using a Higher-Level Spell Slot. Each target's Hit Points increase by 5 for each spell slot level above 2.

2014 Rules

Level & School
2nd-level abjuration
Casting Time
Action
Range
30 feet
Components
V, S, M (a tiny strip of white cloth)
Duration
8 hours
Classes
Cleric, Paladin

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.

Aid 5.5e 2024 vs. 5e 2014 edition differences

Now also available to bards, druids, and rangers. The 2024 version also explicitly says the +5 increase applies to each target’s Hit Point maximum and current Hit Points, including when upcast.

Aid popularity

Aid is one of the most popular level 2 spells in the game. Choosing it adds a D&D staple to your spellbook.

Spells similar to Aid

  • Prayer of Healing 2nd-level abjuration

    A 2nd-level spell that heals multiple allies at range, making it the closest functional analogue for group HP recovery.

  • Warding Bond 2nd-level abjuration

    A 2nd-level abjuration that protects allies over time and shares their survivability rather than restoring HP, so it fills a similar defensive/support niche.

  • Beacon of Hope 3rd-level abjuration

    A spell that bolsters several allies' survivability and improves their resilience for a short duration, similar in team-oriented support intent.

  • Mass Healing Word 3rd-level abjuration

    A multi-target healing option that trades smaller, instant heals for broad reach, matching Aid's role of helping several allies at once.

  • Aura of Life 4th-level abjuration

    A longer-lasting area effect that passively keeps multiple allies healthier, comparable to Aid's durable, party-wide boost to staying power.

Aid is featured in