Aid
2024 Rules
- Level & School
- 2nd-level abjuration
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a strip of white cloth)
- Duration
- 8 hours
- Classes
- Bard, Cleric, Druid, Paladin, Ranger
Choose up to three creatures within range. Each target's Hit Point maximum and current Hit Points increase by 5 for the duration.
Using a Higher-Level Spell Slot. Each target's Hit Points increase by 5 for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level abjuration
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a tiny strip of white cloth)
- Duration
- 8 hours
- Classes
- Cleric, Paladin
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.
Aid 5.5e 2024 vs. 5e 2014 edition differences
Aid popularity
How popular is Aid? It is one of the most popular spells in the game, and is chosen above nearly all other options when available. This spell is an iconic D&D staple.
Spells similar to Aid
Prayer of Healing 2nd-level abjuration
A 2nd-level spell that heals multiple allies at range, making it the closest functional analogue for group HP recovery.
Players prefer Aid over Prayer of Healing
Mass Healing Word 3rd-level abjuration
A multi-target healing option that trades smaller, instant heals for broad reach, matching Aid's role of helping several allies at once.
Players prefer Aid over Mass Healing Word
Aura of Life 4th-level abjuration
A longer-lasting area effect that passively keeps multiple allies healthier, comparable to Aid's durable, party-wide boost to staying power.
Players prefer Aid over Aura of Life
Beacon of Hope 3rd-level abjuration
A spell that bolsters several allies' survivability and improves their resilience for a short duration, similar in team-oriented support intent.
Players prefer Aid over Beacon of Hope
Warding Bond 2nd-level abjuration
A 2nd-level abjuration that protects allies over time and shares their survivability rather than restoring HP, so it fills a similar defensive/support niche.
Players prefer Aid over Warding Bond