Aid
2024 Rules
- Level & School
- 2nd-level abjuration
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a strip of white cloth)
- Duration
- 8 hours
- Classes
- Bard, Cleric, Druid, Paladin, Ranger
Choose up to three creatures within range. Each target's Hit Point maximum and current Hit Points increase by 5 for the duration.
Using a Higher-Level Spell Slot. Each target's Hit Points increase by 5 for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level abjuration
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a tiny strip of white cloth)
- Duration
- 8 hours
- Classes
- Cleric, Paladin
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.
Aid 5.5e 2024 vs. 5e 2014 edition differences
Aid popularity
Aid is one of the most popular level 2 spells in the game. Choosing it adds a D&D staple to your spellbook.
- #1 most popular level 2 Bard spell
- #1 most popular level 2 Cleric spell
- #1 most popular level 2 Druid spell
- #1 most popular level 2 Paladin spell
- #1 most popular level 2 Ranger spell
Spells similar to Aid
Prayer of Healing 2nd-level abjuration
A 2nd-level spell that heals multiple allies at range, making it the closest functional analogue for group HP recovery.
Warding Bond 2nd-level abjuration
A 2nd-level abjuration that protects allies over time and shares their survivability rather than restoring HP, so it fills a similar defensive/support niche.
Beacon of Hope 3rd-level abjuration
A spell that bolsters several allies' survivability and improves their resilience for a short duration, similar in team-oriented support intent.
Mass Healing Word 3rd-level abjuration
A multi-target healing option that trades smaller, instant heals for broad reach, matching Aid's role of helping several allies at once.
Aura of Life 4th-level abjuration
A longer-lasting area effect that passively keeps multiple allies healthier, comparable to Aid's durable, party-wide boost to staying power.