Jim's Magic Missile
2014 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Wizard
- Source
- Acquisitions Incorporated
Jim's magic missile is an ancient and powerful spell, as well as being the name of my band in Wizard Academy.
Any apprentice wizard can cast a boring old magic missile. Sure, it always strikes its target. Yawn. Do away with the drudgery of your grandfather's magic with this improved version of the spell, as used by Jim Darkmagic!
You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Each dart targets a creature of your choice that you can see within range. Make a ranged spell attack for each missile. On a hit, a missile deals 2d4 force damage to its target.
If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. If the attack roll for any missile is a 1, all missiles miss their targets and blow up in your face, dealing 1 force damage per missile to you.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart, and the royalty component increases by 1 gp, for each slot level above 1st.
Jim's Magic Missile 5.5e 2024 vs. 5e 2014 edition differences
Jim's Magic Missile is currently only available in the 2014 edition.
Jim's Magic Missile popularity
How popular is Jim's Magic Missile? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.
- Bottom 25% of all 5e spells
- Bottom 10% of all level 1 spells
- Bottom 10% picked level 1 Wizard spell
Read about how this popularity data is calculated.
Spells similar to Jim's Magic Missile
Eldritch Blast Evocation cantrip
Multiple force-damage projectiles fired at long range make it a strong at-will analogue, despite its cantrip status.
Players prefer Eldritch Blast over Jim's Magic Missile
Scorching Ray 2nd-level evocation
Both launch several ranged attack projectiles that can be divided among targets at a long range.
Players prefer Scorching Ray over Jim's Magic Missile
Magic Missile 1st-level evocation
It is the same level, school, range, damage type, and multi-dart combat concept, though the standard version is more reliable.
Players prefer Magic Missile over Jim's Magic Missile
Chaos Bolt 1st-level evocation
This first-level wizard-accessible attack spell deals instant damage at 120 feet and can involve multiple targets.
Players prefer Chaos Bolt over Jim's Magic Missile
Chromatic Orb 1st-level evocation
The two spells share first-level evocation, a 90-to-120-foot attack range, and an instantaneous single-target damage function.
Players prefer Chromatic Orb over Jim's Magic Missile
Spellfire Flare 1st-level evocation
It is another first-level wizard evocation that delivers immediate ranged damage and supports hitting more than one creature.
Players prefer Spellfire Flare over Jim's Magic Missile