Scorching Ray
2024 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage.
Using a Higher-Level Spell Slot. You create one additional ray for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.
Scorching Ray 5.5e 2024 vs. 5e 2014 edition differences
Scorching Ray popularity
Scorching Ray is a commonly chosen level 2 spell. Choosing it adds an established option to your spellbook.
- Top 25% level 2 Sorcerer spell
- Top 25% level 2 Wizard spell
Spells similar to Scorching Ray
Eldritch Blast Evocation cantrip
Both fire off multiple separate beams that make the spell useful for hitting several foes or stacking hits on one target.
Magic Missile 1st-level evocation
It launches several discrete missiles at range that can be split among targets, giving the same multi-projectile, single-turn flex the target spell provides.
Melf's Acid Arrow 2nd-level evocation
This is the same spell level and school and functions as a single-target ranged magical projectile with ongoing damage flavor similar to a ray attack.
Ray of Frost Evocation cantrip
It’s the same ray-style ranged attack with a single-target hit roll, making it mechanically similar even though it’s a lower-level option.
Ice Knife 1st-level conjuration
Although it uses a melee-like projectile, it produces a primary hit and a secondary area effect, offering a multi-target damage pattern like casting multiple rays.