Scorching Ray
2024 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
- Source
- Player's Handbook (2024)
You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage.
Using a Higher-Level Spell Slot. You create one additional ray for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
- Source
- Player's Handbook (2014)
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.
Scorching Ray 5.5e 2024 vs. 5e 2014 edition differences
Scorching Ray popularity
How popular is Scorching Ray? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- #3 picked level 2 Sorcerer spell
- #3 picked level 2 Wizard spell
- Top 10% of all level 2 spells
- Top 25% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Scorching Ray
Fireball 3rd-level evocation
Both are iconic sorcerer and wizard fire-damage spells for striking groups at long range.
Players prefer Fireball over Scorching Ray
Magic Missile 1st-level evocation
Like Scorching Ray, it uses multiple projectiles that can be divided among targets from 120 feet away.
Players prefer Scorching Ray over Magic Missile
Chromatic Orb 1st-level evocation
The spell shares the ranged evocation damage niche for sorcerers and wizards, with fire available among its damage options.
Players prefer Scorching Ray over Chromatic Orb
Melf's Acid Arrow 2nd-level evocation
It is a same-level long-range evocation that deals instantaneous damage, although it lacks Scorching Ray's fire damage and multiple rays.
Players prefer Scorching Ray over Melf's Acid Arrow
Aganazzar's Scorcher 2nd-level evocation
It is a same-level evocation that deals fire damage to multiple creatures, though through a short line instead of separate ranged attacks.
Players prefer Scorching Ray over Aganazzar's Scorcher
Melf's Minute Meteors 3rd-level evocation
This higher-level evocation also creates repeated fire-damage attacks against multiple targets.
Players prefer Scorching Ray over Melf's Minute Meteors