Frost Fingers
2014 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- Self (15-foot cone)
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Wizard
- Source
- Icewind Dale: Rime of the Frostmaiden
Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.
The cold freezes nonmagical liquids in the area that aren't being worn or carried.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Frost Fingers 5e 2014 edition
Frost Fingers is currently only available in the 2014 edition.