Knock
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V
- Duration
- Instantaneous
- Classes
- Bard, Sorcerer, Wizard
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
If the target is held shut by Arcane Lock, that spell is suppressed for 10 minutes, during which time the target can be opened and closed.
When you cast the spell, a loud knock, audible up to 300 feet away, emanates from the target.
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V
- Duration
- Instantaneous
- Classes
- Bard, Sorcerer, Wizard
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.
When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
Knock 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version clarifies that Arcane Lock is a spell, not a lock type, and states "opened and closed" instead of "opened and shut," but otherwise, the mechanical effects—unlocking mundane or magical locks, suppression of Arcane Lock for 10 minutes, and audible knock up to 300 feet—are essentially the same.
Spells similar to Knock
Arcane Lock
Both spells involve manipulating objects to prevent access or unlock them.Passwall
Both spells allow for bypassing barriers or obstacles.Rope Trick
Both utilize objects in unique ways to create openings or safe havens.Mage Hand
Both spells involve manipulating objects at a distance.Identify
Both spells involve an understanding of objects and their properties.