Arcane Lock
2024 Rules
- Level & School
- 2nd-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (gold dust worth 25+ GP, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Artificer, Wizard
- Source
- Player's Handbook (2024)
You touch a closed door, window, gate, container, or hatch and magically lock it for the duration. This lock can't be unlocked by any nonmagical means. You and any creatures you designate when you cast the spell can open and close the object despite the lock. You can also set a password that, when spoken within 5 feet of the object, unlocks it for 1 minute.
2014 Rules
- Level & School
- 2nd-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (gold dust worth at least 25 gp, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Artificer, Wizard
- Source
- Player's Handbook (2014)
You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.
While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
Arcane Lock 5.5e 2024 vs. 5e 2014 edition differences
Arcane Lock popularity
How popular is Arcane Lock? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Top 50% picked level 2 Wizard spell
- Bottom 50% picked level 2 Artificer spell
- Bottom 50% of all level 2 spells
Read about how this popularity data is calculated.
Spells similar to Arcane Lock
Guards and Wards 6th-level abjuration
Although much stronger, it shares the purpose of magically fortifying a building or defended area for a long duration.
Players prefer Guards and Wards over Arcane Lock
Alarm 1st-level abjuration
The two spells are low-level security tools used to protect an area or entry point from intrusion.
Players prefer Arcane Lock over Alarm
Glyph of Warding 3rd-level abjuration
This touch-based abjuration permanently protects a prepared location or object until dispelled.
Players prefer Arcane Lock over Glyph of Warding
Knock 2nd-level transmutation
It directly interacts with magical and mundane locks, serving as the primary counterpoint to Arcane Lock.
Players prefer Arcane Lock over Knock
Immovable Object 2nd-level transmutation
Both touch a physical object to impose a lasting magical restriction on how it can be moved or used.
Players prefer Arcane Lock over Immovable Object
Gate Seal 4th-level abjuration
It is a higher-level abjuration that similarly secures an entrance for an extended duration.
Players prefer Arcane Lock over Gate Seal