Arcane Lock
2024 Rules
- Level & School
- 2nd-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (gold dust worth 25+ GP, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Wizard
You touch a closed door, window, gate, container, or hatch and magically lock it for the duration. This lock can't be unlocked by any nonmagical means. You and any creatures you designate when you cast the spell can open and close the object despite the lock. You can also set a password that, when spoken within 5 feet of the object, unlocks it for 1 minute.
2014 Rules
- Level & School
- 2nd-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (gold dust worth at least 25 gp, which the spell consumes)
- Duration
- Until dispelled
- Classes
- Wizard
You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.
While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
Arcane Lock 5.5e 2024 vs. 5e 2014 edition differences
Arcane Lock popularity
Arcane Lock is one of the rarest level 2 spells in the game. Choosing it will set you apart from all other casters.
- Bottom 25% level 2 Wizard spell
Spells similar to Arcane Lock
Glyph of Warding 3rd-level abjuration
It creates a magical ward on an object or location that persists until dispelled and functions as a protective trap similar to placing a lock on an entry.
Knock 2nd-level transmutation
This spell directly interacts with locks and doors as Arcane Lock does, serving as the obvious mechanical counterpoint for opening sealed objects.
Alarm 1st-level abjuration
Alarm is a low-level, long-duration protective magic you place on doors or areas to guard them, matching Arcane Lock's utility for securing a space.
Magic Mouth 2nd-level illusion
Magic Mouth attaches a magical effect to an object and can convey a spoken message or trigger condition, much like Arcane Lock's password and object-bound behavior.
Arcanist's Magic Aura 2nd-level illusion
Both spells alter how an item is perceived or functions magically for an extended time, making Arcanist's Magic Aura a close analogue for object-focused utility magic.