Phantasmal Killer

  • Level & School
    4th-level illusion
  • Casting Time
    Action
  • Range
    120 feet
  • Components
    V, S
  • Duration
    Concentration, up to 1 minute
  • Classes
    Bard, Wizard

You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature. The target makes a Wisdom saving throw. On a failed save, the target takes 4d10 Psychic damage and has Disadvantage on ability checks and attack rolls for the duration. On a successful save, the target takes half as much damage, and the spell ends.

For the duration, the target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes the Psychic damage again. On a successful save, the spell ends.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 4.

Phantasmal Killer 5e 2024 vs. 2014 edition differences

The 2024 version adds a duration "up to," includes Bard as well as Wizard, grants Disadvantage on ability checks and attack rolls during the spell, and specifies the target makes a Wisdom save at the end of each turn, with half damage on a successful save. Damage increase wording is simplified.