Phantasmal Killer
2024 Rules
- Level & School
- 4th-level illusion
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Wizard
You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature. The target makes a Wisdom saving throw. On a failed save, the target takes 4d10 Psychic damage and has Disadvantage on ability checks and attack rolls for the duration. On a successful save, the target takes half as much damage, and the spell ends.
For the duration, the target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes the Psychic damage again. On a successful save, the spell ends.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 4.
2014 Rules
- Level & School
- 4th-level illusion
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Wizard
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
Phantasmal Killer 5.5e 2024 vs. 5e 2014 edition differences
Phantasmal Killer popularity
Phantasmal Killer is a commonly chosen level 4 spell. Choosing it adds an established option to your spellbook.
- Bottom 50% level 4 Bard spell
- Bottom 50% level 4 Wizard spell
Spells similar to Phantasmal Killer
Phantasmal Force 2nd-level illusion
Both are illusion spells that create a personalized hallucination targeting a single creature and can impose ongoing effects that the target can shake off with repeated saves.
Weird 9th-level illusion
This is a higher-level illusion that, like the target spell, uses terrifying mental imagery to deal psychic harm and force repeated saving throws over the spell's duration.
Dissonant Whispers 1st-level enchantment
Both are bard/wizard-accessible spells that inflict psychic damage and impose immediate penalties tied to the victim's fear and confusion.
Fear 3rd-level illusion
Fear creates overwhelming terror with an area effect and repeated saves while active, making it similar in purpose and playstyle to scaring a foe into suffering consequences over time.
Mind Spike 2nd-level divination
Although a divination cantrip-level option, it deals psychic damage at range and has a lingering tracking/pressure fantasy similar to single-target mind-affecting attacks.