Weird

Level & School
9th-level illusion
Casting Time
Action
Range
120 feet
Components
V, S
Duration
Concentration, up to 1 minute
Classes
Warlock, Wizard

You try to create illusory terrors in others' minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for the duration. On a successful save, a target takes half as much damage only.

A Frightened target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes 5d10 Psychic damage. On a successful save, the spell ends on that target.

Level & School
9th-level illusion
Casting Time
Action
Range
120 feet
Components
V, S
Duration
Concentration, one minute
Classes
Wizard

Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature's turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.

Weird 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version allows Warlocks to cast Weird, increases damage on initial failed save from 4d10 to 10d10, halves damage on successful save, and reduces end-of-turn damage for frightened targets from 4d10 to 5d10. Duration is "up to 1 minute" in both, with similar mechanics.