Weird
You try to create illusory terrors in others' minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for the duration. On a successful save, a target takes half as much damage only.
A Frightened target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes 5d10 Psychic damage. On a successful save, the spell ends on that target.
Weird 5e 2024 vs. 2014 edition differences
The 2024 version allows Warlocks to cast Weird, increases damage on initial failed save from 4d10 to 10d10, halves damage on successful save, and reduces end-of-turn damage for frightened targets from 4d10 to 5d10. Duration is "up to 1 minute" in both, with similar mechanics.