Weird
2024 Rules
- Level & School
- 9th-level illusion
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Classes
- Warlock, Wizard
You try to create illusory terrors in others' minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for the duration. On a successful save, a target takes half as much damage only.
A Frightened target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes 5d10 Psychic damage. On a successful save, the spell ends on that target.
2014 Rules
- Level & School
- 9th-level illusion
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, one minute
- Classes
- Wizard
Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature's turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.
Weird 5.5e 2024 vs. 5e 2014 edition differences
Spells similar to Weird
Phantasmal Killer 4th-level illusion
Both are illusion spells that frighten targets and deal ongoing psychic harm to creatures caught in the effect.
Synaptic Static 5th-level enchantment
This spell deals area psychic damage and weakens minds in a broad cone, making it a lower-level analogue for mass psychic harm.
Fear 3rd-level illusion
Fear creates widespread terror that forces creatures to flee or become frightened, sharing Weird's core frightening battlefield effect.
Hypnotic Pattern 3rd-level illusion
Both use illusory mental effects to incapacitate multiple enemies at once, offering a mass-mind option for controlling combats.
Meteor Swarm 9th-level evocation
As another 9th-level option that inflicts massive area damage to many foes, it occupies a similar tactical niche for endgame burst damage.