Weird
2024 Rules
- Level & School
- 9th-level illusion
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Warlock, Wizard
- Source
- Player's Handbook (2024)
You try to create illusory terrors in others' minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for the duration. On a successful save, a target takes half as much damage only.
A Frightened target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes 5d10 Psychic damage. On a successful save, the spell ends on that target.
2014 Rules
- Level & School
- 9th-level illusion
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Warlock, Wizard
- Source
- Player's Handbook (2014)
Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature's turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.
Weird 5.5e 2024 vs. 5e 2014 edition differences
Weird popularity
How popular is Weird? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Top 50% picked level 9 Warlock spell
- Top 50% picked level 9 Wizard spell
- Bottom 50% of all level 9 spells
- Bottom 25% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Weird
Synaptic Static 5th-level enchantment
It shares Weird's psychic damage, long range, broad area, and strong wizard-warlock overlap, but resolves instantly.
Players prefer Synaptic Static over Weird
Fear 3rd-level illusion
The spell closely matches Weird's illusory-terror theme, concentration duration, area effect, and reliance on the Frightened condition.
Players prefer Fear over Weird
Phantasmal Killer 4th-level illusion
This illusion delivers recurring psychic harm and fear through sustained concentration, although it affects only one creature.
Players prefer Phantasmal Killer over Weird
Illusory Dragon 8th-level illusion
This high-level illusion also uses concentration to project a terrifying damaging presence across multiple targets.
Players prefer Illusory Dragon over Weird
Maddening Darkness 8th-level evocation
Both are high-level concentration spells that deal recurring psychic damage across a large area.
Players prefer Weird over Maddening Darkness
Psychic Scream 9th-level enchantment
Like Weird, it is a 9th-level psychic attack that affects multiple creatures at range, though it trades ongoing fear for stunning.
Players prefer Weird over Psychic Scream