Weird

A
Damage

Weird is a Damage spell. Damage spells focus on dealing harm to enemies.

See all Damage spells →
spell that fills
multiple targets

Weird is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

See all Multi Target spells →
with illusory terror, dealing Psychic harm and leaving survivors frightened.

2024 Rules

Level & School
9th-level illusion
Casting Time
Action
Range
120 feet
Components
V, S
Duration
Concentration, up to 1 minute
Classes
Warlock, Wizard

You try to create illusory terrors in others' minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for the duration. On a successful save, a target takes half as much damage only.

A Frightened target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes 5d10 Psychic damage. On a successful save, the spell ends on that target.

2014 Rules

Level & School
9th-level illusion
Casting Time
Action
Range
120 feet
Components
V, S
Duration
Concentration, one minute
Classes
Wizard

Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature's turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.

Weird 5.5e 2024 vs. 5e 2014 edition differences

Weird now lets you choose which creatures in the sphere are affected, instead of hitting everyone there. Failed saves now deal 10d10 Psychic damage and Frighten the target; successful saves deal half damage only. Frightened targets now take 5d10 damage on a failed end-of-turn save. Now also available to Warlocks.

Spells similar to Weird

  • Phantasmal Killer 4th-level illusion

    Both are illusion spells that frighten targets and deal ongoing psychic harm to creatures caught in the effect.

  • Synaptic Static 5th-level enchantment

    This spell deals area psychic damage and weakens minds in a broad cone, making it a lower-level analogue for mass psychic harm.

  • Fear 3rd-level illusion

    Fear creates widespread terror that forces creatures to flee or become frightened, sharing Weird's core frightening battlefield effect.

  • Hypnotic Pattern 3rd-level illusion

    Both use illusory mental effects to incapacitate multiple enemies at once, offering a mass-mind option for controlling combats.

  • Meteor Swarm 9th-level evocation

    As another 9th-level option that inflicts massive area damage to many foes, it occupies a similar tactical niche for endgame burst damage.