Mind Spike
2024 Rules
- Level & School
- 2nd-level divination
- Casting Time
- Action
- Range
- 120 feet
- Components
- S
- Duration
- Concentration, up to 1 hour
- Classes
- Sorcerer, Warlock, Wizard
You drive a spike of psionic energy into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking 3d8 Psychic damage on a failed save or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it has the Invisible condition, it gains no benefit from that condition against you.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level divination
- Casting Time
- Action
- Range
- 60 feet
- Components
- S
- Duration
- Concentration, up to 1 hour
- Classes
- Sorcerer, Warlock, Wizard
You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can’t become hidden from you, and if it’s invisible, it gains no benefit from that condition against you.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Mind Spike 5.5e 2024 vs. 5e 2014 edition differences
Mind Spike popularity
Mind Spike is a commonly chosen level 2 spell. Choosing it adds an established option to your spellbook.
- Bottom 50% level 2 Sorcerer spell
- Bottom 50% level 2 Warlock spell
- Bottom 50% level 2 Wizard spell
Spells similar to Mind Spike
Hunter's Mark 1st-level divination
It marks a single target and grants extra damage while letting you track the target's location for up to an hour, which mirrors Mind Spike's damage-plus-tracking design.
Hex 1st-level enchantment
Hex is a concentration buff that deals extra damage to a chosen creature over an extended period and helps you focus on one target, similar to how Mind Spike pins down and damages a single enemy.
Mind Sliver Enchantment cantrip
Although a cantrip, it deals psychic harm and interferes with a target's saving throw, matching Mind Spike's psychic damage and mind-focused effect.
Dissonant Whispers 1st-level enchantment
This single-target psychic attack forces a saving throw and inflicts mental damage, making it a close tactical analogue for Mind Spike's immediate psychic hit.
Detect Thoughts 2nd-level divination
As a divination that probes a creature's mind and requires concentration, it shares Mind Spike's information-gathering, mind-focused niche despite lacking the damage component.