Produce Flame
- Level & School
- Conjuration cantrip
- Casting Time
- Bonus action
- Range
- Self
- Components
- V, S
- Duration
- 10 minutes
- Classes
- Druid
A flickering flame appears in your hand and remains there for the duration. While there, the flame emits no heat and ignites nothing, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The spell ends if you cast it again.
Until the spell ends, you can take a Magic action to hurl fire at a creature or an object within 60 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 Fire damage.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
- Level & School
- Conjuration cantrip
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- 10 minutes
- Classes
- Druid
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
Cantrip Upgrade. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Produce Flame 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version changes the casting time to a bonus action, doubles the light radius to 20 feet, and allows hurling fire as a Magic action within 60 feet instead of a standard action within 30 feet. The flame emits no heat and ignites nothing. Damage scaling remains the same.