Produce Flame
2024 Rules
- Level & School
- Conjuration cantrip
- Casting Time
- Bonus action
- Range
- Self
- Components
- V, S
- Duration
- 10 minutes
- Classes
- Druid
A flickering flame appears in your hand and remains there for the duration. While there, the flame emits no heat and ignites nothing, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The spell ends if you cast it again.
Until the spell ends, you can take a Magic action to hurl fire at a creature or an object within 60 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 Fire damage.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
2014 Rules
- Level & School
- Conjuration cantrip
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- 10 minutes
- Classes
- Druid
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
Cantrip Upgrade. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Produce Flame 5.5e 2024 vs. 5e 2014 edition differences
Produce Flame popularity
Produce Flame is one of the rarest cantrips in the game. Choosing it will set you apart from all other casters.
- Bottom 25% Druid cantrip
Spells similar to Produce Flame
Fire Bolt Evocation cantrip
A basic, long-range fire cantrip that uses a ranged spell attack and serves the same damage role as this spell.
Flame Blade 2nd-level evocation
Both create a magical flame you carry and use later to deal damage, and they appear on a druid's spell list with a sustained duration.
Spiritual Weapon 2nd-level evocation
It conjures a persistent attackable object that you use on subsequent turns, mirroring the create-now/use-later action economy of the target spell.
Flaming Sphere 2nd-level conjuration
This conjures a lasting, mobile fire effect that you command to damage foes over time, sharing the sustained-fire and action-economy feel.
Thorn Whip Transmutation cantrip
A druid cantrip that combines a themed melee/ranged effect with battlefield interaction, making it a common alternative for druids seeking a damage cantrip.