Ray of Frost

A
Damage

Ray of Frost is a Damage spell. Damage spells focus on dealing harm to enemies.

See all Damage spells →
spell that hurls a frigid beam to sear a foe with cold and slow its advance.

2024 Rules

Level & School
Evocation cantrip
Casting Time
Action
Range
60 feet
Components
V, S
Duration
Instantaneous
Classes
Sorcerer, Wizard

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 Cold damage, and its Speed is reduced by 10 feet until the start of your next turn.

Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

2014 Rules

Level & School
Evocation cantrip
Casting Time
Action
Range
60 feet
Components
V, S
Duration
Instantaneous
Classes
Sorcerer, Wizard

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

Cantrip Upgrade. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Ray of Frost 5.5e 2024 vs. 5e 2014 edition differences

Effectively the same spell. The 2024 version is reworded but functions identically.

Ray of Frost popularity

How popular is Ray of Frost? It is one of the most popular spells in the game, but is chosen less than other options when available. This spell may not be the most inspiring but may still be useful.

Spells similar to Ray of Frost